Microsoft and third-party developers have provided news and assets about upcoming content for Microsoft Flight Simulator.
First of all, Microsoft itself has decided to delay the release of the “Local Legend” add-on aircraft Junkers JU-52 by “a few weeks” to address the remaining bugs.
Next is a reveal from Devinci (which recently released a fetching rendition of Blaise Diagne International Airport serving Dakar in Senegal) that is currently working on Kobe Airport (RJBE) in Japan.
Here’s how the project is described:
“I finally resumed work on Kobe (RJBE) for MSFS. This is my progress so far. The ground is almost done as well, just needs custom textures (I already added all Japanese road sign textures). I’m currently uv unwrapping the terminal building in Blender, trying to use UDIMs for the first time for very high texture resolutions. I started with the terminal as it is the most complex building. I also intend on having LODs on every single building, custom jetways, animated trams, and a decent interior, etc. PBR textures will all be made on Substance Painter.”
Kobe Airport is one of the many in Japan built on reclaimed land, and it’s rather scenic with its position near the port of the city. It hosts airliner traffic to quite a few domestic destinations, and it’s going to be a welcome addition to Japan in Microsoft Flight Simulator.
Interestingly, the developers acquired a license to make a livery for Aviation Sans Frontières.
“We are also in the process of adding cargo to the cabin that will depend on the aircraft configuration and weight in each station. In the picture below you can see three levels of cargo loading on the various stations:
-Light load: two rows of boxes stacked
-Medium load: four rows (background)
-Heavy load: six rows (forward half of the aircraft)
We are also working hard to add some weight-based passenger models into the cabin, but the timeframes are tight. There is a bit more fixing to do in the cabin but we expect to have the various stencils and fixes done by Friday, to close out the model.”
Last, but not least, Aerosoft’s partner FlightSim Studio released Kufstein-Langkampfen Airport (LOIK) in Austria.
It’s currently available on Aerosoft’s own store for €10.20.
- Handcrafted replication of LOIK Kufstein-Langkampfen airfield
- Plenty of small details to explore
- Manual terraforming to reflect real terrain
- Custom night lighting
- Custom static aircrafts and gliders (depend on time and weather)
- Optimized for PC and Xbox
Recently, we published our massive interview with head of Microsoft Flight Simulator Jorg Neumann, focusing on the Xbox version and short and long-term plans for the sim (on both platforms).
If you’d like to read more about Microsoft Flight Simulator add-ons, you can enjoy our recent reviews of Amami Airport, Bristol Airport, Marrakech Menara Airport, Great Britain Central, Tehran Imam Khomeini Airport, Moscow Sheremetyevo Airport, Shanghai Pudong Airport, Kraków Airport, Fukuoka City & Airport, Fort Lauderdale Airport, Chongqing City & Airport, Manila Airport, Santiago Airport, the Frankfurt City Pack, Key West Airport, the Okavango Delta, Bali Airport, London Oxford Airport, Berlin Brandenburg Airport, the CRJ 550/700, the PA-28R Arrow III, Kristiansand Airport, Macau City & Airport, Bonaire Flamingo Airport, Milano Linate Airport, the Singapore City Pack, Tokyo Narita Airport, Yao Airport, the F-15 Eagle, the Paris City Pack, Greater Moncton Airport, Tweed New Haven Airport, Santorini Airport, Sydney Airport, Helsinki-Vantaa Airport, Reggio Calabria Airport, Bastia Poretta Airport, Munich Airport, Paris Orly Airport, Newcastle International Airport, Sankt Johann Airfield, Dublin International Airport, and Seoul City Wow. We also have a beta preview of Singapore Changi airport.
If you want to learn more about the game itself, you can read our review that will tell you everything you need to know about Asobo Studio’s game.