While it’s a Sunday, third-party developers never stop their quest to enrich the world of Microsoft Flight Simulator.
Leonardo Software House revealed another look at the Fly the Maddog X MD-80 series package.
This time around we get to see the engines startup.
Next, we get more testing videos for the upcoming Pilatus Porter PC-6 by FlightSimGames, including the first look at the version of the aircraft with floats. Of course, it’s definitely work-in-progress.
Some images have also been posted on the official forums.
We then get a new work-in-progress look at the Boeing 757-300 by Dev Digital, which is going to be freeware.
Here’s what the team has achieved as of late:
- Added Cockpit Seats
- Finished overhead panel
- Added Front galley
- Added Speed brake animation
- Added Cabin door animation
- Added Cargo door animation
- Added Thrust reverser animation
- Added Nose gear animation
- Started working on Autopilot
Videos and images show more of the 3D modeling and some animations. You can follow the aircraft’s progress on the developer’s own Discord Server.
IniBuilds revealed the first look at another airport in New Zealand, Queenstown (NZQN).
It’ll be priced at $15.20 and includes the following features:
- Hand-made ground polygons with crisp, bespoke texture sets (Runways, aprons, paths, roads)
- Over 700 hand-placed custom car models
- Level of Detail (LOD) optimisation for every model to encourage the best performance possible and enable compatibility with Xbox
- True-to-life airport land side recreation with custom ground decals, signposts, vegetation, parking barriers and more
- Accurately modelled and positioned dynamic airport lighting
- Real-world 1m mesh data imported to MSFS
- Compatibility with Orbx New Zealand Mesh for MSFS
- Hand-placed, high-definition vegetation, signage, ground clutter, vehicles, handling objects and more which have been custom-modelled in house by the iniScene team
- Bespoke taxi signage as it is in the real world
- Over 50 individual custom made airport and surrounding buildings to a high level of detail
- Main airport terminal interior with lighting and custom objects
- Use of the latest MSFS SDK features to allow for the best optimisation and performance possible
- 30cm/px satellite imagery which has been hand corrected and colour blended to MSFS’ Bing satellite data
The whole 737 assembly line – probably for the first time in FS history! Wouldn’t it be cool to see the whole 737 assembly process in MSFS?
If I was a betting man, my money would be on them releasing Renton Municipal Airport (KRNT) and the adjacent Boeing factory.
Recently, we published our massive interview with head of Microsoft Flight Simulator Jorg Neumann, focusing on the Xbox version and short and long-term plans for the sim (on both platforms).
If you’d like to read more about Microsoft Flight Simulator add-ons, you can enjoy our recent reviews of Amami Airport, Bristol Airport, Marrakech Menara Airport, Great Britain Central, Tehran Imam Khomeini Airport, Moscow Sheremetyevo Airport, Shanghai Pudong Airport, Kraków Airport, Fukuoka City & Airport, Fort Lauderdale Airport, Chongqing City & Airport, Manila Airport, Santiago Airport, the Frankfurt City Pack, Key West Airport, the Okavango Delta, Bali Airport, London Oxford Airport, Berlin Brandenburg Airport, the CRJ 550/700, the PA-28R Arrow III, Kristiansand Airport, Macau City & Airport, Bonaire Flamingo Airport, Milano Linate Airport, the Singapore City Pack, Tokyo Narita Airport, Yao Airport, the F-15 Eagle, the Paris City Pack, Greater Moncton Airport, Tweed New Haven Airport, Santorini Airport, Sydney Airport, Helsinki-Vantaa Airport, Reggio Calabria Airport, Bastia Poretta Airport, Munich Airport, Paris Orly Airport, Newcastle International Airport, Sankt Johann Airfield, Dublin International Airport, and Seoul City Wow. We also have a beta preview of Singapore Changi airport.
If you want to learn more about the game itself, you can read our review that will tell you everything you need to know about Asobo Studio’s game.