Microsoft Flight Simulator F16

Microsoft Flight Simulator F-16, F-35, SR-71, KC-10, Auckland, & More Get New Screenshots; St. Thomas Announced & Saarbrücken Released

Third-party developers have provided plenty of new goodies today, showing off upcoming add-ons for Microsoft Flight Simulator.

Third-party developers have provided plenty of new goodies today, showing off upcoming add-ons for Microsoft Flight Simulator.

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First of all, Military Visualizations (Milviz) just released the first look at its upcoming SR-71 Blackbird. It’s a single image, but considering how unique the aircraft is, it’s certainly great to see.

I certainly can’t wait to fly at over Mach 3 with this record-holding beauty. The screenshot was shared on the developer’s Discord Server.

Next is a gallery of SC Designs’ F-16C Fighting Falcon, alongside a development update.

“I’ve been working this week on the F-16’s undercarriage, which has quite a complex general assembly and retraction cycle. It’s important to get this area right early on, as an identical assembly is shared on the F-16D variant, so getting one right means getting them both right. It also allows for the flight model contact points and compression cycles to be adjusted and locked in, getting the aircraft ready for flight testing.

Further work in animations has been done with flaps, spoilers, and other exterior surfaces now animated and operating as required. The leading-edge slats will be done next week. The F-16’s maneuvering slats work in much the same way as those on the F-14 Tomcat, so that’s one area of the aircraft that can easily be integrated into the flight dynamics. Special effects have also been added in such as contrails and tyre smoke on touchdown.

One area I’m not so sure about is decals. All warning texts and other finer details will be done with high-resolution decals for close-up viewing, but I’m not sold on the idea of decals for panel lines. The DC Designs F-15 Eagles have texture-mapped panel lines and look fantastic. The DC Designs F-14 Tomcats have the modelled-in panel lines and look equally awesome, but I don’t know whether the huge amount of additional work is really worth it unless you’re absolutely right on top of the aircraft. I think that adding the rivets might be worthwhile, while keeping the lines as they are. What do you think? Is it worth it to model in thousands of panel lines and rivets that cannot be seen in detail when you’re more than 10 feet from the airframe?

Next week I will be finishing off the exterior to the extent that flight testing can be properly conducted, and then moving on to adding full detail to the cockpit including all instruments and controls. Things are shaping up nicely and we’re on time so far!

As a side note, DC Designs has recently announced that due to piracy of their products, they will only be selling future products via the Microsoft Flight Simulator Marketplace. As a newcomer to this field, they know more than I do about why this is a good idea, and as such I will follow suit. We’ve worked incredibly hard to achieve what we have so far, and don’t want to see our work being ripped off either. Hope you can understand the reasoning behind that decision.”

We stay in the military realm with IndiaFoxtEcho, which provided new screenshots and a development update for its F-35 Lightning II.

“We have (almost) completed the main structure of the cockpit and we are moving to the canopy and the ejection seat. As we did for the external models, we have remade everything we considered unsatisfactory in the P3D…and in the case of the cockpit, it meant the whole thing. It took a while but we think it was worth it – here are some screenshots (canopy and seat missing, some parts not completely textured).

One thing we do not like is that, at the moment, we still have an XML-drive HMD. It would be much better to do it in HTML and we are experimenting with that… but the results are not completely satisfactory in terms of functionality and there are some serious bugs. We planned to “steal” something from the Top Gun Super Hornet… but we are not sure on the release date (maybe it will get delayed since the movie has been recently postponed to 2022?)Also, we have created a number of liveries for the A and B models – the intent is to have at least one real-world livery for each nation/service (real-world only – no fictional or “future” liveries). Note that at the moment all of our liveries have the “older” finish (that is with lighter gray on the panels’ edges) – while newer planes have a more uniform and smooth look (which we’ll try to include but no promises here).

The F-35C model is still unfinished (landing gear, weapon bays, and other details need to be textured), but here is a WIP screenshot.

We do not have a release window yet: as per our usual policy “it is done when it is done”. We HOPE we’ll have a test version in a month or so… but we do not want to cut any corner.”

More military hardware comes from Aero Dynamics, which showcased the flight deck of its McDonnell Douglas KC-10 Extender.

The aircraft will be freeware, and you can follow its development at the dedicated Discord Server.

Moving on to airports, Flightbeam studios revealed the first look at its Auckland Airport (NZAA) in New Zealand. It’s being developed in parallel with Wellington (NZWN).

Moving on to a much smaller scale, Aerosoft’s partner developer FlightSim Studio showcased new screenshots of Kufstein-Langkampfen Airport (LOIK) in Austria.

Its release is defined as “not far away.”

Next, we get an announcement from FeelThere, which is working on St. Thomas Cyril E. King International Airport (TIST), serving the island of St. Thomas in the United States Virgin Islands.

A single image was revealed, which you can see below.

Last, but not least, Fred’s Airports released Saarbrücken Airport EDDR, This is actually freeware, but you can choose to pay a small fee to support the developer and get a faster download.

You can find it here, and you can see the quality (which looks very high for a freeware airport) below.

  • more than 20 unique buildings 
  • realistic sloped runway and apron 
  • terminal with interior 
  • detailed apron 
  • correct taxiway signs 
  • immersive lighting
  • high res PBR textures 

Recently, we published our massive interview with head of Microsoft Flight Simulator Jorg Neumann, focusing on the Xbox version and short and long-term plans for the sim (on both platforms).

If you’d like to read more about Microsoft Flight Simulator add-ons, you can enjoy our recent reviews of Amami AirportBristol AirportMarrakech Menara AirportGreat Britain CentralTehran Imam Khomeini Airport, Moscow Sheremetyevo AirportShanghai Pudong AirportKraków AirportFukuoka City & AirportFort Lauderdale Airport, Chongqing City & AirportManila AirportSantiago Airport, the Frankfurt City PackKey West Airportthe Okavango DeltaBali AirportLondon Oxford AirportBerlin Brandenburg Airport, the CRJ 550/700, the PA-28R Arrow IIIKristiansand Airport, Macau City & AirportBonaire Flamingo AirportMilano Linate Airport, the Singapore City PackTokyo Narita AirportYao Airport, the F-15 Eagle, the Paris City PackGreater Moncton AirportTweed New Haven AirportSantorini AirportSydney AirportHelsinki-Vantaa AirportReggio Calabria Airport, Bastia Poretta AirportMunich Airport, Paris Orly AirportNewcastle International AirportSankt Johann AirfieldDublin International Airport, and Seoul City Wow. We also have a beta preview of Singapore Changi airport.

If you want to learn more about the game itself, you can read our review that will tell you everything you need to know about Asobo Studio’s game.

Microsoft Flight Simulator is already available for Windows 10 and Steam, and Xbox Series X|S.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.