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Microsoft Flight Simulator

Microsoft Flight Simulator Getting Aviat Husky; Nordics World Update Gets New Screenshots & More

Today Microsoft and Asobo Studio hosted a livestream showcasing upcoming plans for the popular Microsoft Flight Simulator.

Today Microsoft and Asobo Studio hosted a livestream showcasing upcoming plans for the popular Microsoft Flight Simulator.

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The broadcast was hosted by head of Microsoft Flight Sim Jorg Neumann, Asobo CEO Sebastian Wlock, and executive producer Martial Bossard, who provided plenty of interesting insight on the future of the sim.

We hear that adverse yaw will be improved further for all planes in Sim Update 5 (which should come at some point in July). Both upward and downward aileron drag will also become tweakable for aircraft developers.

Wlock mentioned that there is still a lot of work to do on the turboprops. The ATC phraseology will also be updated further.

The promised fixes for the Pitot system will actually come in Sim Update 5. Some work on the approach flyback issues is also still to be done thanks to an issue found by Working Title.

Speaking of Working Title, the developer will release an early access version of the Garmin G1000 NXi around July. This is all new code based on what the developers learned while working on the CJ4.

You can see what it looks like in the video below.

Speaking of World Update 5, which will focus on the Nordic countries of Europe, Microsoft Announced Perfect Flight as a new partner working on it. A released date has not been locked down, but June 15 seems probable.

The digital elevation data is very high resolution, between 50 cm and 2 m.

Below you can see a few screenshots of the points of interest and airports in the video below.

We then hear that the FlyByWire A32NX will come to the official marketplace tomorrow.

This is not the only aircraft coming soon. Microsoft is going to release another aircraft by Asobo, the Aviat A-1C Husky. It should come around August as a payware release and you can see it below.

We hear that the prototype of the replay system is complete and now it’s in production. It will be release in one of the future updates.

The issue with the ATIS that misreported cloud layers has finally been fixed and will be solved with World Update 5.

Last, but not least, we hear that progress on the Xbox version of the game has been great, and confidence about it at Microsoft is also great. A decision on what can be done for a beta test will likely be taken in the next few weeks.

The PC update that will come at the same time will most likely go through a beta test as well. It includes a lot of optimization and system rewrites so testing will be very important.

Recently, we published our massive interview with Neumann, who provided a lot of new info about the present and future of the sim.

If you’d like to read more about Microsoft Flight Simulator add-ons, you can enjoy our recent reviews of Chongqiung Manila AirportSantiago Airport, the Frankfurt City PackKey West Airportthe Okavango DeltaBali AirportLondon Oxford AirportBerlin Brandenburg Airport, the CRJ 550/700, the PA-28R Arrow IIIKristiansand Airport, Macau City & AirportBonaire Flamingo AirportMilano Linate Airport, the Singapore City PackTokyo Narita AirportYao Airport, the F-15 Eagle, the Paris City PackGreater Moncton AirportTweed New Haven AirportSantorini AirportSydney AirportHelsinki-Vantaa AirportReggio Calabria Airport, Bastia Poretta AirportMunich Airport, Paris Orly AirportNewcastle International AirportSankt Johann AirfieldDublin International Airport, and Seoul City Wow. We also have a beta preview of Singapore Changi airport.

If you want to learn more about the game itself, you can read our review that will tell you everything you need to know about Asobo Studio’s game.

Microsoft Flight Simulator is already available for Windows 10 and Steam and will release in summer 2021 for Xbox Series X ad Series S.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.