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Project Sakura Wars

Project Sakura Wars PS4 Demo Announced; Spectacular Battle Gameplay Shows Hatsuho in Action

This article is over 5 years old and may contain outdated information

Today Sega and Sony Interactive Entertainment hosted a stage show during the PlayStation Festival Sapporo 2019 event in Japan, focused on Project Sakura Wars. 

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This time around we get to see new battle gameplay, and it’s the first time that we get to see Hatsuho Shinonome in action. 

Her crimson Mugen-type mecha uses a giant hammer, and we get to see her powerful fire-based attacks, including her special move  Shinonome Jinja no Kagura Hammer, which can pretty much devastate everything around her.

We even get to see a battle against a rather large boss at the end, and how the game scores you after a mission. 

On top of that, we learn that we’ll soon be able to play the game at home. A demo will be released on the Japanese PlayStation Store on November 21. It’ll include both the adventure and battle portions of the game. 

One thing is for sure: this game looks more awesome every time I see it. You can check out the video below and see for yourself.

If you’d like to learn more about Project Sakura Wars, you can enjoy the latest reveal with two new characters and videos, the beautiful anime opening cutscene, a music video dedicated to Sakura, one featuring Hatsuho one focusing on Elise, one showcasing Lancelot, one featuring Anastasia Palma, another starring Huang Yui, more trailers, the latest gameplay,  latest gallery of screenshots, another gallery, the previous gameplay reveal, another one, and an earlier gallery of screenshots and art.

You can also check out some awesome artwork by main character designer Tite Kubo and the second batch of character sketches.

If you’re unfamiliar with the Sakura Wars series, you should take a look at my dedicated article explaining what it’s all about.

The game will launch in Japan exclusively for PS4 on December 12, and in the west in 2020.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.