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Mortal Kombat 11 Kitana

Mortal Kombat 11: Fix to Progression Issues and Rewards “Rolling Out ASAP”

This article is over 5 years old and may contain outdated information

Today, during a livestream hosted by NetherRealm Studios, the developers mentioned that they’re working to on a fix to address Mortal Kombat 11’s progression issues.

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There have been complaints about the game being excessively grindy, and the studio promises that help is coming “as soon as possible.”

“We’re continuing to optimize Mortal Kombat 11 based on player foodback. We’re listening you guys. We follow Twitter, we look at Facebook, and we see what you guys are saying.

That said, we have seen that there have been some players who are struggling with progression in Towers of Time and with The Krypt. We do have a fix rolling out ASAP to address our players who are having these problems, to address balance, and address the rewards you get from playing.”

We also hear that this fix will come with a tweak to the internal numbers server-side, and won’t require a specific patch.

The developers added that ultimately they’re fans as well, so they “get the passion” about the issues mentioned above.

If you want to learn more of Mortal Kombat 11, you can read our review and get the full lowdown of what we think about the game. You can also check out our guide wiki if you need any help.

If you’re more into watching stuff, you can enjoy the reveal of Shang Tsung and Noob Saibot, the first look at the new character Cetrion, another new character named Kollector, some recent gameplay featuring Noob Saibot, Kollector, and returning gunslinger Erron Black, a trailer revealing Kitana, more gameplay featuring her alongside Cetrion and D’vorah, a trailer starring pre-order bonus Shao Kahn, and the latest video featuring Frost.

Mortal Kombat 11 will launch tomorrow, April 23, for PlayStation 4, Xbox One, Switch, and PC.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.