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The Last of Us Part II Ghost of Tsushima

Sony’s First-Party Studios Celebrate The Last of Us Part II With Gorgeous Art

The Last of Us Part II has been released today to widespread critical acclaim and Sony's first-party studios are celebrating Naughty Dog's achievement.
This article is over 4 years old and may contain outdated information

The Last of Us Part II has been released today to widespread critical acclaim and Sony’s first-party studios are celebrating Naughty Dog’s achievement.

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It has become a bit of a tradition for PlayStation’s studios to celebrate the release of a major game with artwork, and they certainly didn’t miss the chance to do the same this time around.

Opening the dances is Sucker Punch, which is about to release Ghost of Tsushima, posting a lovely illustration by artist Edward Pun.

Next is God of War developer Santa Monica Studio and director Cory Balrog, bringing in artwork by Lead Environment Concept Artist Luke Berliner.

Days Gone’s studio Bend is likely the most obvious association, bringing Ellie and Deacon St. John together. 

Last, but not least, Dreams developer Media Molecule had art director Kareem Ettouney give new life to Ellie in the studio’s popular creative suite.

If you picked up the game now that it’s finally out in the wild, you can check out our guide wiki that can provide you with plenty of useful pointers to help you get the most out of The Last of Us Part II.

If you want to learn more about the game, you can check out the launch trailer, the accolades trailer, the previous cinematic trailer, and the recent gameplay from a few days ago. An official podcast has been released yesterday alongside interesting info on the games’ accessibility.

We also have a featurette on the story, one on gameplay, one on the research done by the team, and one on the world.

The Last of Us Part II has just been released today, exclusively for PlayStation 4.


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Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.