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Cyberpunk 2077

Cyberpunk 2077 Devs Comment on Multiplayer, Bugs, Season Pass, & More

This article is over 4 years old and may contain outdated information

CD Projekt RED hosted a financial conference call (transcribed by Seeking Alpha) with several interesting snippets of information about Cyberpunk 2077 and its future.

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During the Q&A session of the conference, CEO Adam Kiciński talked about the level of internal satisfaction for the quality for the game.

He mentioned that while CD Projekt is satisfied, they want to hear impressions from outside the company when the game launches. He also added that reviews will be published before release (which was confirmed later in the call)

“It’s tricky to share our impressions before reviews and before gamers are able to play the game. Well, we are satisfied. But we are never fully satisfied and don’t get me wrong. It’s not like we are not sure, but let’s wait just 15 days. Let’s wait again even let’s because reviews will be published earlier. So, let’s wait for the external judgment. And then everything will be clear.”

Speaking about the multiplayer release set in the same universe, we hear that CD Project plans to “share their thoughts” on it in Q1 next year.

Kiciński also reiterated that the multiplayer won’t be a mode, but a standalone product.

“So, first, we don’t call it modes. It’s a separate dedicated production, a big production. And we plan — we think about it as a standalone product. Obviously, it’s not entirely standalone as it comes from the universe of Cyberpunk and is very much related to the concept of single-player Cyberpunk we — I came up with.

But from our perspective, it’s — is another independent production and independent team of people works on it. And there’s — I said already we are not focusing right now on talking too much about other future products, products that are to be released after Cyberpunk. So please be with us in the first quarter of next year when we plan to share some strategy update. And I believe Cyberpunk multiplayer will be possible.”

He also commented on the fact that the latest preview code distributed to media had bugs, promising that the version players will get at release will be better.

“So, in terms of bugs, we are all aware of them. Of course, such a big gang can’t be just bug free. That’s the kind of obvious, but we believe that the level will be as low as to let gamers not see them. And fortunately, some bugs extended previous were caused by some general — I would say general features and many of them are already fixed. So, what gamers will get will be different from what — and what we viewers will get in this final review is it’s better than what previewers, got.”

We then hear about pre-orders, which are “visibly higher than anything shipped” before with The Witcher.

“We are really happy about the preorder level right now is visibly higher than anything we had shipped on The Witcher and it keeps increasing at the expected pace comparing to The Witcher sales, historically. So, from just perspective, everything goes according to the plan and the results are really good.”

Interestingly, Kiciński added later in the call that pre-orders canceled due to the delays were “marginal.”

Last, but not least, he confirmed that the original plan was to start selling a season pass before the release of Cyberpunk 2077. Yet, after the latest delay, it was “decided to decided to wait for the release to provide gamers with the game and then start talking about future projects.”

Cyberpunk 2077 is coming to PS4, Xbox One, PC (the system requirements have recently been revealed) on Dec. 10, 2020. It has also been confirmed to be coming for Xbox Series X and PS5 down the line with upgrades available for those who purchase the game for the current generation of consoles.

If you’d like to see more you can check out the latest gameplay on PS5 and PS4, the previous video on Xbox Series X and Xbox One X, more from the PC version with Nvidia’s RTXmore trailers and screenshots, the previous trailers, another semi-recent gameplay revealanother trailerone more about life paths, additional screenshotsmore imagesanother batch about the Watson Districtone showcasing Westbrook, one featuring City Center,  one showcasing Santo Domingoanother featuring Heywood, and one showing Pacifica and The Badlands.

You can also hear some spiffy songs like “A Like Supreme”  by Johnny Silverhand’s own band Samuraianother titled “The Ballad of Buck Ravers”, one titled “Chippin’ in”, one named “Black Dog”“Hole In The Sun” by Point Break Candy“Game Over” by Run the Jewels, and the six tracks revealed yesterday.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.