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Doom Eternal

Doom Eternal Breaks Franchise Record for Launch Weekend Sales; Doubles Predecessor’s Debut Revenue

Today Bethesda Softworks reached out with a press release that Doom Eternal is breaking records in terms of sales following a successful launch.
This article is over 4 years old and may contain outdated information

Today Bethesda Softworks reached out with a press release that Doom Eternal is breaking records in terms of sales.

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According to the announcement, the game has broken the record for sales in the opening weekend and doubled the launch revenue of its predecessor from 2016.

It was also the best-selling game on Steam for the week, with over 100.000 concurrent users.

Bethesda Softworks senior vice-president of global sales Ron Seger accompanied the press release with a comment thanking the fans for their support:

“We want to thank our millions of fans for their enthusiastic support of this amazing title.

Despite thousands of retail stores closing, we are pleased so many fans have been able to enjoy DOOM Eternal.”

Doom Eternal  released on March 20 for PS4, Xbox One, PC, and Stadia. A Nintendo Switch version is planned for later this year.

If you want to learn why the game is so appreciated by the fans, you can read our review. If you already have it and need help somewhere, we also have an extensive guide wiki that can help get you past the occasional hump.

If you’d like to see more about the game, you can check out the Battlemode gameplay from a few days ago, more gameplay focusing on the Master Levels the latest trailer, a recent TV commercial, another about available pre-orders, and plenty of additional gameplay.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.