Sea of Stars
Image via Sabotage Studio

Sea of Stars Developers Show Plenty of Gameplay & Abandoned Wizard’s Lab in New Video; Second DLC Teased

The developers of Sea of Stars at Sabotage Studio showcased tons of gameplay of the Abandoned Wizard's Lab area.

The developers of Sea of Stars at Sabotage Studio showcased tons of gameplay of the Abandoned Wizard’s Lab area.

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Not only do we get to see a lot more than we usually do, considering the very small weekly clips we often see, but we also get more information from the developers.

Interestingly, we already know that the Throes of The Watchmaker DLC is coming, as it was promised as part of the crowdfunding campaign for the game, but a second one is possible and its arrival will depend on whether the game will do well.

You can watch it all below.

If you want to see more of Sea of Stars, you can enjoy another trailershowcasing an animated cutsceneone showing Mooncradle, one showcasing the Moorlands, one showing the Mushroom Cave, another featuring the music and day/night cycle, one showcasing the Thrower enemies, another focusing on swimming, one showing the Soonrang team attack, one focusing on refractions, one on interior spaces, one on the lack of random encounters, one on traversal, one on the day and night cycle, one on camping, one on old-school save points, another on the third party member, one showing camping on the world map, one showcasing fishing, one focusing on the new combat UI, one showing the Flooded Graveyard area, one showcasing sailing, and another extensive gameplay video.

The game is a prequel set in the universe of the developer’s The Messenger, has been funded with a very successful Kickstarter campaign and will feature music by Yasunori Mitsuda.

It will release this holiday season for PC and Nintendo Switch, but more platforms will be announced at some point spring.

If you’re unfamiliar with Sea of Stars, here’s a list of features:

  • Engaging Turn-based Combat: Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic “locks” system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
  • Unshackled Traversal: Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
  • A Story Rich Adventure: Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
  • All Fun, No Tedium:Enjoy combat without fear of hitting a wall and having to grind for experience or items; in Sea of Stars, defeat requires a change in battle plans, not hours of repetition to better the odds in a rematch.
  • A World You Can Touch: There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”…every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
  • Radiant Lighting: Dynamic light effects pairs with a world-influencing day/night cycle to make every area feel truly alive, pushing the traditional visual limits of classically-styled 2D pixel-art games; the only way to properly tell the story of heroes conjuring the powers of the Sun and the Moon.

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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.