Sea of Stars
Image via Sabotage Studio

New Sea of Stars Clip Shows Fishing in Action

Sabotage Studio continues to release small but interesting clips of their upcoming RPG Sea of Stars, and today another one has been shared.

The developers at Sabotage Studio continue to release small but interesting clips of their upcoming RPG Sea of Stars on the weekends, and today another one has been shared.

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The brief video shows another RPG staple, the fishing minigame, which looks quite fun in all its pixel art glory, culminating with the capture of a Lunar Trout.

You can check it out below.

If you want to see more ofĀ Sea of Stars, you canĀ enjoy another trailer,Ā showcasing an animated cutscene,Ā one showing Mooncradle, oneĀ showcasing the Moorlands, oneĀ showing the Mushroom Cave, anotherĀ featuring the music and day/night cycle, oneĀ showcasing the Thrower enemies, anotherĀ focusing on swimming, oneĀ showing the Soonrang team attack, oneĀ focusing on refractions, oneĀ on interior spaces, oneĀ on the lack of random encounters, oneĀ on traversal, one onĀ the day and night cycle, oneĀ on camping, one on old-school save points, anotherĀ on the third party member, one showing camping on the world map, and anotherĀ extensive gameplay video.

The game is a prequel set in the universe of the developerā€™s The Messenger, has been funded with aĀ very successful Kickstarter campaignĀ and will feature music by Yasunori Mitsuda.

It will release this holiday season for PC and Nintendo Switch, butĀ more platforms will be announced at some point spring.

If youā€™re unfamiliar with Sea of Stars, hereā€™s a list of features:

  • Engaging Turn-based Combat: Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic ā€œlocksā€ system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
  • Unshackled Traversal: Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
  • A Story Rich Adventure: Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events youā€™d expect from a Sabotage production.
  • All Fun, No Tedium:Enjoy combat without fear of hitting a wall and having to grind for experience or items; in Sea of Stars, defeat requires a change in battle plans, not hours of repetition to better the odds in a rematch.
  • A World You Can Touch: There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as ā€œWheelsā€ā€¦every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
  • Radiant Lighting: Dynamic light effects pairs with a world-influencing day/night cycle to make every area feel truly alive, pushing the traditional visual limits of classically-styled 2D pixel-art games; the only way to properly tell the story of heroes conjuring the powers of the Sun and the Moon.

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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.