Today Larian Studios presented an extensive look at the gameplay of its upcoming RPG Baldur’s Gate III.
The gameplay was showcased during the D&D Live 2020 livestream, and it included almost 1.5 hours of combat, exploration, and banter between characters.
Interestingly, this time around we also saw a custom character, while the previous presentation was made by picking a premade hero.
We also get an official description of new elements showcased within the livestream directly via press release:
- The narrator that will lead players through the game has changed to present tense/second-person narration.
- Changes have been made to the initiative system. Previous gameplay showed the side initiative, which has evolved over the past month. Characters with similar individual initiative can now be grouped together automatically, which will allow the player to try out combinations and align their attack in a group initiative system. Other characters and enemies will have individual initiative
- Vincke showed the inspiration system for the first time. Inspiration points will allow the player to reroll one of their dice – a very valuable asset if the roll of the dice decides over life and death. These points are awarded to the player as a reward for finding special solutions during the playthrough.
- Reactivity to the player character: During the gameplay, Vincke played as a custom character elf, which showcased how the world reacts to who you are and – more importantly – which decision you have made in the past.
You can check out the extensive gameplay below
If you want to see more about Baldur’s Gate 3 you can check out the original announcement trailer, a clip introducing the project, a video celebrating the announcement, the first extensive gameplay, and plenty of screenshots.