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Fairy Tail

Fairy Tail PS4 Gameplay Shows 22 Minutes of JRPG Battles, Exploration, Boss Fight, and More

Yesterday Twinfinite attended a Fairy Tail preview event in London organized by Koei Tecmo, and recorded plenty of gameplay of the upcoming JRPG.
This article is over 4 years old and may contain outdated information

Yesterday Twinfinite attended a Fairy Tail preview event in London organized by Koei Tecmo, and we were allowed to record plenty of gameplay of the upcoming JRPG.

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The PS4 build was fully localized in English (we also saw another build with more content that wasn’t fully localized, but we weren’t able to record that one as it wasn’t ready for public showing), and showcased an early part of the story. 

We get to see plenty of exploration of the city of Magnolia and its surroundings including the guild itself, and plenty of turn-based JRPG battles.

Toward the end of the video you’ll also be able to see a boss battle against Jellal and the “awakened” feature. When your characters take a lot of damage, they will awaken, recovering HP and buffing their stats for a certain amount of time. 

More powerful spells will also available while awakened, allowing the player to wreak havoc on the enemies. 

Do keep in mind that the build isn’t final, and there are missing elements, like certain dialogue, menus, cutscenes, and characters that will appear in the finished game. 

If you want to learn more you should read our interview with producer Keisuke Kikuchi.

You can also see more gameplay from a Japanese livestream, the latest promotion video, the previous trailer, another recent railer and screenshots showing plenty of playable characters. 

You can then enjoy the original announcement trailer, gameplay footage from Tokyo Game Show, another gallery of screenshots, and the previous  batch introducing Juvia and Gajeel.

Fairy Tail will be released worldwide on March 19, 2020 for PS4, Nintendo Switch, and PC.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.