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Microsoft Flight Simulator PMDG

Microsoft Flight Simulator PMDG Boeing 737 Incheon & Mumbai Airports Get Videos & Screenshots; Shenzhen Teased & Bydgoszcz Released

Today third-party developers had new reveals and a release to share about Microsoft Flight Simulator add-ons.

Today third-party developers had new reveals and a release to share about Microsoft Flight Simulator add-ons.

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We start with PMDG, which released more videos of the much-anticipated Boeing 737-700, showing off the rich customization available for the engine and status displays, and the custom mouse handling developed by the studio.

At the moment, we’re still waiting for a release date and pricing details for this one, but we shouldn’t be too far off.

Speaking of 737, a recently-formed developer named TopKit Simulations is working on a classic model starting with the Boeing 737-400.

xBelow you can see a few images and read the latest development update outlining the state of the project.

Dev update from the modeling side of things! Note, this is heavily work in progress, everything can (and probably will) change in future updates.

First a shot from the airplane inside the sim to test some quick animations, mesh normals etc. the usual stuff to make sure things in Blender match what we see in the simulator. During this phase I am working on getting every shape as close as possible to the actual aircraft and some areas I’m focusing on right now are:

  • Wingbox
  • Wheel wells
  • APU outlet
  • Adding the eyebrow windows (a removable option of course)

Next are four shots from some of the details in the virtual cockpit. Clockwise starting top left:

  • FMC
  • Pedestal
  • Generator panel
  • MCP

A lot of details are going to be added and/or baked in using normal maps, decals and all kinds of MSFS native features. What you see here are the low poly models that will be used in sim, but normal maps will bring out a lot more details in the sharp edges, texture and overall look of the aircraft and cockpit.

If you want to follow this project, which will be freeware and open source, you can visit the developer’s Discord server.

We then get new screenshots and a development update from Pacific Islands Simulation about Incheon International Airport (RKSI), which serves the capital of South Korea, Seoul.

“Lights added at all parking gates, Incheon/Songdo cities, Incheon Bridge, taxiways, freight and general parking areas. Added taxiway lines, airport perimeter fences and improved all maintenance hangers’ textures, etc. Still to come are custom animated jetways, terminal interior lighting and other items (kiosks, seats, etc), RWYs 16R/34L and 16L/34R ILS, and taxiway signs. No definite timeline for completion yet until we are satisfied with the outstanding project items mentioned above.”

SamScene3D continues its quest to enrich many Chinese cities, and today it released two screenshots. While the city was not named, it’s obvious that it’s Shenzhen.

At the moment, we know that the add-on will come in May, but we don’t know whether it’ll include the city’s super-busy Bao’an International Airport (ZGSZ) or not.

We also get news from MSK production, which showcased some of the assets that have been created for its Chhatrapati Shivaji Maharaj International Airport (VABB) serving Mumbai, India.

Last, but not least, Drzewiecki Design released another of its Polish airports, and it’s Bydgoszcz Ignacy Jan Paderewski Airport (EPBY).

It’s currently available on Simmarket for $9.47 plus applicable VAT. Below you can check out what you can expect.

  • A high quality model of EPBY Bydgoszcz Airport, featuring the up-to-date version with extensive details throughout the whole airport
  • FPS-friendly design, with epic night textures, dynamic lighting and PBR materials
  • High definition mesh including exact runway profile
  • Performance-friendly interior modeling at terminal buildings, control tower and hangars, advanced night lighting, custom animations, sound effects
  • Bydgoszcz City landmarks included

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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.