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Project EVE

Project EVE By Hyung-tae Kim’s Studio Gets New Screenshots, Renders, & Details

Today South Korean game developer ShiftUp released a few new screenshots, renders, and details of its upcoming game code-named “Project EVE.”
This article is over 4 years old and may contain outdated information

Today South Korean game developer ShiftUp released a few new screenshots, renders, and details of its upcoming game code-named “Project EVE.”

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We get to hear about the techniques used by the studio to create lifelike characters and creatures directly by the studio’s CEO, the famous artist Hyung-tae Kim.

The studio utilizes high-density 3D scan and performance capture. Creature designers first sculpt characters out of clay by hand and then scan them to turn them into 3D models.

“Our process of 3D scanning ensures that characters in Project: Eve explode with distinct realism. We can not wait to share more details about what makes this game especially unique.”

You can check out the new images below, also showing the clay models mentioned above.

If you’re unfamiliar with ShiftUp, it’s the company behind the popular mobile game Destiny Child and its CEO is the popular artist Hyung-tae Kim, also known for his gorgeous character design in the Magna Carta series and in Blade & Souls.

Project EVE is the studio’s move toward the PC and console market, expanding from its previous mobile focus. We recently saw a new gameplay trailer following the initial reveal.

Currently, the studio is also working on a mobile game titled NIKKE: The Goddess of Victory.

At the moment, we don’t have a release window.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.