Returnal for PS5 Reveals New Gameplay & Art as Developer Talks About Monsters

Housemarque released another developer diary video about its upcoming PlayStation 5 game Returnal, focusing on rather horrifying monsters.
Returnal

Housemarque released another developer diary video about its upcoming PlayStation 5 game Returnal.

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In the video, Game Director Harry Krueger talks about some of the game’s most horrifying monsters showcased in the latest trailer. We also get to see new gameplay aplenty and beautiful art, which is a bit weird to say about something monstrous, but it’s certainly fetching anyway.

You can check it out below.

Returnal is coming exclusively for PS5 and has recently been delayed to April 30, 2021. If you’d like to see more, you can enjoy the original announcementmore gameplayanother trailer, one focusing on the planet, and another on the story.

If you’re unfamiliar with the game, you can read an official description below.

“After crash-landing on this shape-shifting world, Selene must search through the barren landscape of an ancient civilization for her escape. Isolated and alone, she finds herself fighting tooth and nail for survival. Again and again, she’s defeated – forced to restart her journey every time she dies.

Through relentless roguelike gameplay, you’ll discover that just as the planet changes with every cycle, so do the items at your disposal. Every loop offers new combinations, forcing you to push your boundaries and approach combat with a different strategy each time.

Brought to life by stunning visual effects, the dark beauty of the decaying world around you is packed with explosive surprises. From high stakes, bullet hell-fueled combat, to visceral twists and turns through stark and contrasting environments. You’ll explore, discover and fight your way through an unforgiving journey, where mystery stalks your every move.

Designed for extreme replayability, the procedural world of Returnal invites you to dust yourself off in the face of defeat and take on new, evolving challenges with every rebirth.”


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Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.