Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Azur Lane: Crosswave

Azur Lane: Crosswave for PS4 Reveals St. Louis, Akashi, Shiranui and Combat With Screenshots Aplenty

This article is over 5 years old and may contain outdated information

Today Compile Heart updated the official website of its upcoming game Azur Lane: Crosswave, including the reveal of three shipgirls and plenty of new screenshots.

Recommended Videos

First of all, we learn that St. Louis, the super-cold Shiranui, and the headpat magnet Akashi will appear in the game. As usual, by clicking on the link for each shipgirl and on the “Voice” button you can listen to their voice samples.

We also get a lot of screenshots and info on the combat system, which is inspired by the original mobile game. Each stage will involve defeating a number of enemies followed by a boss.

The movement speed will depend on the characters you use. The camera is controlled by the right stick the center of the screen, there is a circle called “Lock On Area.” By placing that on the enemies, you’ll be able to hit them (duh!). The up and down direction keys let you zoom in and out freely.

Destroyers can dash as many times as you want and that offers a few frames of invincibility. On the other hand, battleships can guard by pressing X. Damage will be halved while guarding. You can perform a just  guard by hutting the button exactly when you’re hit, negating the damage entirely.

Firing is done with R1 and R2. Power and ballistics depend on the weapons equipped. Some attacks have a cooldown and require the dedicated gauge to fill up over time.

Carriers can launch aircraft. Fighters are launched automatically and intercept enemy aircraft. Bombers and Attack Aircraft are launched manually. The former are powerful but vulnerable to enemy fighters. The latter are more balanced.

Pressing square lets you use a skill. Those cannot be changed and are preset for each shipgirl, but they can be upgraded.

By getting closer to enemy ships you can deal more damage, but you’ll also receive more. Anti-aircraft guns will fire automatically, but you can aim them manually if you prefer.

By pressing left or right you can change freely between characters in your fleet. You can do so at any time, without any limits.

Sinking an enemy shipgirl can drop a recovery cube that will affect all the members of your fleet in the area of effect. You can also use the pause menu to take a breather, retry the stage, or quit to the main menu.

Recovery cubes can also be dropped by aircraft and suicide boats, which will charge your shipgirls in their suicide runs. Normal enemies will attack with artillery and torpedos, and attacking them can drop equipment boxes.

You can check out all the images below. If you want to see more of the game, you can also enjoy the latest reveal of Hood, Yorktown, and Helena.

We also semi-recently saw the announcement of Atago, Takao, Enterprise, Columbia, Saratoga, and Cleveland, that for Hood, Yamashiro, Yukikaze, Unicorn, and Long Island, the unveiling of Bismark, Ark Royal, San Diego, and Hammanthe reveal of Vestalmore screenshots and another shipgirl reveal, more images and gameplay detailsthe latest trailer additional images showing newcomers Suruga and Shimakaze, and the trailer that revealed them.

Azur Lane: Crosswave will launch on the Japanese shelves on August 29, 2019, for PS4. A western release has just been announced for 2020.

If you’re interested in the franchise as a whole, you can also check out our report of the event Yostar organized in Yokosuka, Japan.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.