Valorant Patch 6.02 notes detail some big changes

Valorant Patch Notes 6.02: Stinger Nerf, Server Update, & Bug Fixes To Make a Big Difference

High-ping demons will suffer from these changes.

Valorant is about to launch its latest version, and while the Valorant Patch notes 6.02 don’t reveal anything big in terms of new content, it is set to make some interesting changes and bug fixes that should make the game a much better experience to play. The largest of those changes pertains to a reduction of the server’s “max rewind value,” which should make playing versus high-ping players less oppressive.

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There’s also a potential fix for the KAY/O knife bug is also big news for an issue that has persisted for way too long. You can read more about that in more detail here; otherwise, check the patch notes below for details under “Bug Fixes.”

Finally, the Stinger nerf that was announced by Riot Games last week is taking effect.

Full Valorant Patch Notes 6.02

Gameplay System Updates

You can read more about this particular aspect of the update here.

  • Adjusted max server rewind limit down to 140 ms from 200 ms.
    • If you only play in games where everyone’s ping is low, you shouldn’t even notice this change. In other cases, the impact from this change will be subtle, and most of you won’t notice the difference. That being said, we expect to see the following changes in gameplay patterns:
      • Playing against players with high ping should feel less like you’re getting shot after moving behind cover by a bullet fired earlier
      • Players playing with high ping may start to experience hit registration inaccuracy
  • We hope that this change reduces the frustration players feel when playing against high-ping players and continues to minimize the impact of networking conditions on gameplay.

Weapon Updates

STINGER 

We feel that the Stinger is overperforming at medium to long-range engagements at its price point. Force buying Heavy Armor and Stingers on both round 2 and 3 was too effective and

lacked the appropriate nuance and economic tradeoffs. We hope that players can occasionally still access this strategy granted they have the credits to do so. 

● Cost increased 950 >>> 1100 

● Damage fall-off changed: 

○ Previously: 

■ 27 damage per bullet (0 – 20m) 

■ 25 damage per bullet (20m+) 

○ Now: 

■ 27 damage per bullet (0 – 15m) 

■ 23 damage per bullet (15m+)

Social Updates

  • Voice Evaluation Beta (North America/English-only)
    • Last year we began a background launch of the Riot Voice Evaluation (RVE) in North America. RVE will now move into a limited beta phase that will enhance our behavioral reports data collection capabilities and improve the impact of our comms-related behavioral interventions.

Bugs

Agents

  • Potentially fixed bug with KAY/O’s Zero/point (E) not showing the correct enemies that it has suppressed (please let us know if you see further issues here)
  • Pathfinding has been improved on Raze’s Boom Bot (C) when chasing an enemy. It can now more consistently jump up small heights and will do so with smoother movement
  • Fixed a bug with Boom Bot (C) getting stuck in a wall and rapidly shaking while making a loud noise. It will now bounce off the wall per usual
  • Fixed a bug where Yoru’s Fakeout (C) could get stuck in mid-air in various locations
  • Fixed bug where Cypher’s Neural Theft (X) would only reveal one time if he had been killed or the round had changed during a previous cast
  • Fixed a bug where Cypher’s Neural Theft (X) reveals would be interrupted when he was killed after it had been deployed

Maps

  • Players will no longer make footstep audio when dropping from Lotus B site platform to the fountain
  • Lotus door volume has been lowered further (we lowered in 6.01 as well) during the rotation phase
  • On Lotus, players next to each other while rotating door…rotates should feel smoother
  • On Lotus, fixed an issue where players were spawning on the wrong side of barrier near C site if standing on rotating door at round end
  • On Fracture, fixed a bug where the “Paul Delmann” badge could be stuck on the screen after Buy Phase ends

Weapons

  • Fixed an issue where Frenzy and Bulldog reload audio is quieter than other weapons in third person

Social

  • Fixed a bug that caused voice chat to no longer function when disconnected from the internet for less than 60 seconds
    • If the internet is disconnected for 60 seconds or less, you will be able to reconnect to voice chat without having to relaunch the game.

That does it for the full Valorant Patch notes 6.02. As a reminder, there’s a new Valorant knife skin coming to the game themed around the upcoming LOCK//IN tournament; here’s how to get it if you aren’t sure.


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Author
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action