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Slitterhead

Slitterhead by Silent Hill, Siren, & Gravity Rush Creators Gets New Details on Gameplay, Wold, & More

Following the reveal of its first game Slitterhead, Bokeh Game Studio released another extensive video in which its founders talked about their work.

Following the reveal of its first game Slitterhead, Bokeh Game Studio released another extensive video in which its founders talked about their work.

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The video (which the second of a series started a few days ago) stars Sony Japan Studio veteran and Bokeh CEO Keiichiro Toyama, who is well-known as the creator of the Gravity Rush, Siren, and Silent Hill franchises, CTO Junya Okura, and COO Kazunobu Sato.

We hear that the plan is for players to be able to either avoid confrontation or fight back. You’ll even be able to initiate combat yourself.

More details about enemies and gameplay were also shared, while the developers mention that the game is a bit more explicit than previous titles they have worked on.

There may be joke endings like in Silent Hill and Toyama-san would like to include elements like collectibles that provide lore about the game’s world.

Sato-san talks about the work of the studio with Unreal Engine and we hear that the game won’t be open world, but won’t be linear either. The team wants to add a complex approach to discover the story from multiple angles.

We also learn that the character wearing a black outfit and a helmet in the trailer is named Alex.

The game aims to recreate the atmosphere of Hong Kong in the nineties, but the names and locations will be fictional and just inspired by the real world.

You can watch the full video below.

At the moment, not much is known about Slitterhead, which still doesn’t have target platforms or a release year. Of course, we’ll keep you informed as more news is shared down the line.

You can also take a look at more videos about the music and character design.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.