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Muv-Luv Project Mikhail

Project Mikhail: A Muv-Luv War Story Gets New Video About the Future of the Game; Update Coming Tomorrow

aNCHOR released a Producer Letter video about the action game Project Mikhail: A Muv-Luv War Story. An Update is also coming tomorrow.

aNCHOR released the latest Producer Letter video about the action game Project Mikhail: A Muv-Luv War Story.

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The video, presented as usual by producer Sho Hamanaga, focuses on explaining and showcasing the changes that will come in future updates.

As previously hinted, Frontier Mode is getting significant changes in progression and the way its story plays and will be shut down after the next potentiality in mid-April. It will remain closed until May or June as the changes are made.

We also hear about the upcoming store, with plans to sell skins and transfer tickets, but the developers don’t feel it’d be fair to implement this before the changes to Frontier Mode are made. That being said, they have received requests for an earlier implementation, and asked for player feedback on whether they should roll it out early or wait.

Bots will be added to PvP in order to help with matchmaking, and multiplayer PvE is also something the developers are looking into implementing in the future.

You can watch it below.

We also learn that the game will be updated tomorrow (March 16) between 1:00 AM and 3:00 PM Japan Time.

Below you can read the full patch notes.

[PvP]
・AI Players Added
 A “Force Sortie” button will appear on the host’s screen after a period of time on the sortie screen.
 Pressing the Force Sortie button will allow you to start PvP even without 8 players.
 *It will still be 4v4 match, but the empty spots will be filled by AI players.

[Frontier]
・Changes to balancing in level 40+ missions.
・Changes to text on weapon transfer screen.
・The Chronicle home screen now shows a side scroll bar.
・Game time will stop during maintenance.
・Updated the Play Guide.

[Story]
・Adjusted combat difficulty in the missions “Practice Exercises” “XM3 Trial” and “Sadogashima Landing”.

[Other Changes]

・You can now remove control settings on the Battle Control Settings screen.
 Hold ESC or the [View] Button when selecting an input to delete your current input.
    Use this to disable attack on mouse click.
 *Be careful not to delete controls you’ll need in combat!
・Split the return to default options on the battle Control Settings screen into Keyboard & Mouse and gamepad.
・Lowered the default targeting sensitivity in settings.
・Added filters for 120mm cannons and Support Assault Cannons to batch select.
・Some TSF weapons can now be removed.
 *Head armor, right and left arm armor, leg armor, and jump units cannot be removed. 
*You cannot sortie without a single weapon.
・Click and hold on an item’s icon on a turn-in mission to learn more about it.

■Bug Fixes■
・Fixed a bug where some Frontier Mode missions wouldn’t end even after all enemies were destroyed.
・Fixed a bug in the Settings > Control Settings menu where the cursor would stop moving.
・Fixed a bug where you couldn’t attack with clicks when your mouse cursor was on the target.
・Fixed a bug where some action signs (IE for the Destroyer Class) were appearing in places they shouldn’t.
・Fixed a bug in PvP where skills wouldn’t activate even after the button was let go of.
・Fixed a bug where when manufacturing transferred equipment, there would be a difference between your manufacturing level and the level of the created part.
・Fixed a bug where, when changing an added property for the first time, you would no longer be able to change properties specific to that weapon.
・Fixed a bug where Head Armor Defense Enhancer would show up on left arm and right arm armor.
・Fixed a bug where some controls weren’t working right in the battle control settings menu.
・Fixed a bug where certain settings would spill over outside their text areas on the battle control settings screen.
・Fixed a bug where weapon models would hang in the air when changing weapons or combat styles.
・Fixed a bug where the mount pylon assault cannon wasn’t showing in the right place.
・Fixed a bug where the sound effect wouldn’t properly play during batch select.
・Fixed a bug where some players would get a network error upon attempting to connect to Frontier Mode.

The game is currently available via Steam Early Access and will be released on Nintendo Switch at the end of the early access phase. You can also check out the launch trailer.

If you’re interested in the Muv-Luv series in general, you should definitely read our recent interview with production manager Sho Hamanaga and brand producer Kazutoshi “Tororo” Matsumura, in which they talked about the plans for the franchise.

During the latest event, we saw new trailers for the new games Muv-Luv Integrate and Muv-Luv Resonative and a look at updates for Project Mikhail: A Muv-Luv War Story, new images for Muv-Luv Resonative, and the reveal of Duty Lost Arcadia.

The new mobile game Immortals: Muv-Luv Alternative for iOS and Android will release on March 17 in Japan.

If you’re unfamiliar with the Muv-Luv games, you can read my extensive article explaining all you need to know to get into one of the best visual novel series of all time.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.