Sea of Stars Gameplay Shows Combat, Fishing, Cooking, and More

Indie developer Sabotage Studio just released another long gameplay vide of its upcoming turn-based RPG Sea of Stars.
Sea of Stars

Indie developer Sabotage Studio just released another long gameplay vide of its upcoming turn-based RPG Sea of Stars.

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This time around we get to see quite a few elements, from combat to fishing, and even camping and cooking.

Sea of Stars, which is a prequel set in the universe of the developer’s The Messenger, has been funded with a very successful Kickstarter campaign and will feature music by Yasunori Mitsuda.

There is a lot to see today, so you can enjoy the video below.

Sea of Stars will come to PC and consoles in 2022. If you want to see more, you can enjoy another trailershowcasing an animated cutsceneone showing Mooncradle, one showcasing the Moorlands, one showing the Mushroom Cave, another featuring the music and day/night cycle, one showcasing the Thrower enemies, another focusing on swimming, one showing the Soonrang team attack, one focusing on refractions, one on interior spaces, one on the lack of random encounters, one on traversal, one on the day and night cycle, one on camping, and another extensive gameplay video.

Here’s how the developers describe the game.

“Sea of Stars is a turn-based RPG inspired by the classics. A prequel story set in The Messenger’s universe, it tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.”


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.