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Tales of Arise

Tales of Arise Gets Gorgeous New Gameplay Showing Battles, Menus, & More

Today Bandai Namco revealed brand new gameplay of the upcoming cross-generation JRPG Tales of Arise, showing battles and more.

Today Bandai Namco hosted a livestream during the NicoNico Net Chokaigi Game Party Japan, showcasing new gameplay of the upcoming cross-generation JRPG Tales of Arise.

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We get to see action gameplay and a quick look at the skill tree. After that, we can see a subquest resulting in more battle, which look really flashy. Transitions between the field and battles is basically instant.

The video also shows the shopping screen, a quick cutscene introducing a boss battle, Boost Attacks, and Boost Strikes, which are new battle mechanics introduced with this game.

You can check it out below.

Tales of Arise was originally slated for 2020 for PS4, Xbox One, and PC, but it was delayed due to the effects of the COVID-19 Pandemic. It’s now coming on September 10 (September 9 in Japan) for PS5, Xbox Series X|S, PS4, Xbox One, and PC.

If you want to take another look at the game, you can enjoy the previous reveal including details on editions and bonuses, a trailer from earlier todayanother traileranother promotional video in Englishsome screenshots and artwork, the first batch of images, and the original announcement trailer.

If you’re unfamiliar with the game, you can read an official description below.

“Tales of ARISE follows the story of Alphen, an iron-masked individual whose home planet of Dahna has been enslaved and stripped of natural resources for the past 300 years by the nearby planet of Rena. As Alphen fights to free his people he encounters Shionne, a girl from Rena who is on the run from her countrymen. Both Alphen and Shionne will be joined throughout the journey by a supporting cast of characters to help in their fight for freedom.

Tales of ARISE carries the DNA of the much-loved Tales of franchise while also introducing advanced graphics and an evolved combat system to help push the series into the future. A new “Atmospheric Shader” developed by BANDAI NAMCO Studios adds subtle touches to the look and feel of the world evoking a hand-drawn painting. Combat has also evolved, allowing for a better sense of spectacle and direct player feedback based upon their actions. The graphics, combat system, characters, and story all work together to present a vivid and realized world that will immerse players as they are transported to the many environments and biomes they will explore throughout their time with Tales of ARISE.”


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.