Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Star Citizen

Star Citizen Reveals New Studio to Create Planets & Gets Trailer as Crowdfunding Passes $323 Million

Today Cloud Imperium Games and Turbulent had a couple of relevant reveals related to the growing space simulator Star Citizen.

Recommended Videos

First of all, the new hall dedicated to Musashi Industrial and Starflight Concern (A.K.A. MISC) has been opened at the Intergalactic Aerospace Expo in New Babbage.

To accompany the event, a new trailer starring Jeremy Clarkson parody Jax McCleary has been revealed, focusing on the manufacturer’s racing line of ships.

The second relevant piece of news comes via a press release from Cloud Imperium’s partner developer Turbulent.

The company opened a brand new studio in Montreal, Canada, which will be directed by CTO and co-founder Benoit Beausejour, producer Guillaume Voghel, art director Pierre-Luc Boulais and lead game designer Louis Rousseau.

The studio will join the already large developer force workingon Star Citizen to develop new tools, enhance and expand the development pipeline, create new locations and features, and “build entire new star systems for Star Citizen, which will make their way into the Star Citizen universe on an ongoing basis.”

The goal is to grow the studio to 100 developers over the next three years.

The press release included a comment from Benoit Beausejour:

“I am extremely proud to officially announce the creation of a Star Citizen development team in Montreal at Turbulent. Montreal has an amazing talent pool of developers and a rich video game history, and we couldn’t be happier to add the very best local talent to work with the CIG family on the focused goal of building worlds for this unprecedented persistent universe.”

Cloud Imperium Games co-founder and chief development officer Erin Roberts also provided a statement.

“Over the years, Turbulent has proven themselves to be an extremely reliable and creative partner. We entered into a partnership with Benoit and the team at Turbulent eight years ago, first to help us develop our web presence and then our publishing and platform capabilities. Their hard work and efforts have been integral to our success.

It’s a natural progression of our close relationship that we have now asked them to build out a dedicated content team from Montreal’s finest developers to help us create entire new star systems for the Star Citizen Persistent Universe. I couldn’t be happier to welcome Guillaume, Pierre-Luc, and Louis to the CIG and Star Citizen team.”

In other Star Citizen news, the crowdfunding total is currently at $323,669,295 at the moment of this writing, having passed $323 million today.

The number of registered accounts is also well over 2.8 million (currently at
2,888,681).

As usual, you should keep in mind that it’s known that not all of them are paying players. The number includes free accounts created for a variety of reasons, including Free Fly events like the one going on right now.

If you want to learn more, we recently got a sizable update on the progress of the single-player campaign Squadron 42 and a really lovely cinematic trailer.

For the sake of full disclosure, the author of this article has been a Star Citizen backer since the original Kickstarter campaign several years ago, so you should keep that in mind while reading.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.