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Task Force Admiral Gets WIP Video & Screenshots Showing AI Dogfights

Task Force Admiral
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Task Force Admiral Gets WIP Video & Screenshots Showing AI Dogfights

Drydock Games released new work-in-progress screenshots and a video of its upcoming strategy simulation game Task Force Admiral.

Drydock Games released new work-in-progress screenshots and a video of its upcoming strategy simulation game Task Force Admiral Vol.1: American Carrier Battles that is coming under the umbrella of the revived MicroProse.

The assets were showcased on the developer’s official Twitter account

Interestingly, we get to see the work done on the aircraft AI, with the F4F Wildcat pilots being “trained” in “boom & zoom” tactics and deflection shooting.

The video showcases an A6M Zero fighter missing a bomber and accidentally hitting another, which is quite awesome as it shows that dogfights aren’t scripted, but they’re regulated by ballistics and physics.  

If you want to see more about Task Force Admiral Vol.1: American Carrier Battles, you can take a look at more images, another batch, and the original announcement.

The game doesn’t yet have a release date, but we already know that it’s coming for PC.

You can also read an official description below.

Task Force Admiral Vol.1: American Carrier Battles is a single-player experience centered on the command of an early Pacific War US Navy carrier task force.
As the overall commander, you are in charge of seeking the destruction of the enemy naval forces and preventing your opponent, the Japanese Navy, from accomplishing its objectives. To achieve your aims, you have at your disposal the most fearsome sea projection weapon known to Man in 1942: your carrier air groups and the task forces that support them.

Forget about the limitations of the past, and let the best of wargaming and simulation blend and blossom together in this new take on command at sea! Re-live the great battles of the first year of the Pacific War as if you were there yourself. In here there is no dice roll, no artificial skill-tree, no arbitrary stats, selective fog of war or supernatural crystal-clear communications. It is real-time crisis management for you, realism and historicity without concession, as little abstraction as can be, and loads of action, suspense and refreshing gameplay packed in the same single computer software.

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