MicroProse

MicroProse Is Back From the Dead; Announces Three Strategy Simulation Games

Every writer has words they never think they'd get to write again, locked in a drawer of unspoken dreams. For me, these words were "MicroProse announces..."

Every writer has words they never think they’d get to write again, locked in a drawer of unspoken dreams. For me, these words were “MicroProse announces…”

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Looks like I’ll have to find something new to store in my closet of impossible pipe dreams because I just received the press release announcing the return of Microprose. 

If you’re unfamiliar with MicroProse, it’s responsible for some of the most iconic strategy and simulation games of the eighties and nineties, including the Civilization series, the Falcon X.0 series, MechCommander, the XCOM series, and many more.

The company’s closure in 2003 was mourned by many fans of the genres they specialized in, including yours truly. 

Since then, the brand has changed hands a few times, and apparently its owners have decided to bring back in style.

With “in style” i mean with strategy simulation games, three of them.

We’re getting Sea Power developed by Triassic Games, Second Front by Hexdraw, and Task Force Admiral by Drydock Dreams Games.

Below you can find a trailer, screenshots, and an official description for each. They’re all coming to Steam with no release dates just yet.

Sea Power: Naval Combat in the Missile Age

Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict.

Whether it’s gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal.

Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?

Second Front

Second Front is the tactical WWII game that genre enthusiasts always wanted and never really got. Sporting a full-fledged 3D engine and an easy to use user interface, the game is easy to play but hard to master. 
Playing a tactical game that is deeper than your average X-Com clone, with a competent AI and a powerful editor to create scenarios and campaigns has been the dream of tactical players for long.

Second Front comes with multiple campaigns covering different fronts of World War II and sporting German, American and Russian units. Scenarios are fought in a 60 turns battle cycle, from morning to night. Fight and rest or push your troops to the limit and press the attack. These are not set-pieces scripted battles but continuous emergent skirmishes with persistent loss, fatigue, and experience.

Task Force Admiral Vol.1: American Carrier Battles

Task Force Admiral Vol.1: American Carrier Battles is a single-player experience centered on the command of an early Pacific War US Navy carrier task force.
As the overall commander, you are in charge of seeking the destruction of the enemy naval forces and preventing your opponent, the Japanese Navy, from accomplishing its objectives. To achieve your aims, you have at your disposal the most fearsome sea projection weapon known to Man in 1942: your carrier air groups and the task forces that support them.

Forget about the limitations of the past, and let the best of wargaming and simulation blend and blossom together in this new take on command at sea! Re-live the great battles of the first year of the Pacific War as if you were there yourself. In here there is no dice roll, no artificial skill-tree, no arbitrary stats, selective fog of war or supernatural crystal-clear communications. It is real-time crisis management for you, realism and historicity without concession, as little abstraction as can be, and loads of action, suspense and refreshing gameplay packed in the same single computer software.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.