Cyberpunk 2077 Developers Share Cool Details About Character Progression and In-Game Ads

cyberpunk 2077

CD Projekt RED has been sharing some interesting videos on its Twitter feed showcasing the developers as they share cool details about Cyberpunk 2077.

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The first video showcases Art Director Katarzyna Redesiuk, who is in charge of the in-game advertising and branding we’ll see in Cyberpunk.

She showcases a really interesting ad, but I won’t spoil it. You can see it in the video below. Do keep in mind that this is strictly fictional advertising designed to make the world feel more realistic and immersive.

The second video stars level Designer Miles Tost as he explains a really cool little (or big, actually) progression feature. Basically, as you use a weapon, your proficiency will gradually increase. Not only that’ll make you more accurate, but your animations will also become shorter and cooler.

If you want to learn more about Cyberpunk 2077, you can read how character creation can impact the story, every way V can kill someone, and, if you prefer peaceful means, how you can play the whole game without slaughtering anyone.

Luckily, you don’t have to wait too long to watch a brand new gameplay demo for yourself, as it’s going to be publicly showcased around PAX West.

You can also check out the trailer released a few weeks ago showcasing plenty of cinematics and the participation of Keanu Reeves as Johnny Silverhand, alongside a brief gameplay teaser, some really beautiful artwork, and the in-game song “Chippin’ In” by SAMURAI.

Cyberpunk 2077 is coming to PS4, Xbox One, and PC on April 16, 2020.


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Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.