Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Fortnite, slurp juice

Epic Removes Unpopular Fortnite: Battle Royale Feature After Three Weeks

This article is over 6 years old and may contain outdated information

Epic Games will be removing the “Glider Re-deploy” feature from Fortnite: Battle Royale’s default modes in the next update, the studio announced today.

Recommended Videos

The feature allowed players to re-open their gliders after falling from a certain height and allow players to safely float to the ground anytime during a match. Glider re-deploying was first introduced in the Soaring 50s limited-time mode, the 50v50 game mode with the feature included, and was then applied to the default Solo, Duos, and Squad modes with the Fortnitemares update in late October.

The community throughout Twitter and the game’s subreddit were not happy with the change in the game’s default modes, which allowed players to build as high as possible in fights since fall damage was no concern or could easily escape a losing battle. Squads were also able to cover large distances by gliding off huge ramps, which would be used to surprise unsuspecting squads or join battles already in progress.

Players echoed that the change sought to create a faster, more action-oriented pace for the game without adding much to strategy. Epic said in the 6.21 update patch notes in early November that it would be continuing the test, citing “positive results,” and would be “prioritizing Glider audio over weapon audio within certain ranges.”

“Two weeks ago we began our Glider Re-deploy test in default modes,” Epic Games wrote in the post. “We did not live up to expectations of quickly iterating on the mechanic and communicating plans.”

The feature will be removed from the default modes with the 6.30 update expected soon, but will remain in larger team modes and the creative Playground mode.

Despite the massive mainstream popularity for the game and recently hitting a peak of 8.3 million concurrent players, the free-to-play title is still in early access.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Tom Meyer
Tom Meyer
Follow on Twitter @tomeyerz for musings on video games and things that confound him.