Dragon Ball FighterZ

New Dragon Ball FighterZ Patch Brings a Slew of Changes and Improvements

Bandai Namco has unveiled what will be improved and changed through Dragon Ball FighterZ’s latest patch, offering tweaks to character moves, game performance and much more.

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Revealed via Twitter, the patch notes cover the many changes being made to improve the game’s performance. In addition to tweaks to specific characters such as Android 18, Android 20 and Zamasu, the patch also addresses small glitches and issues related to the game’s audio, such as character audio triggering too early or commentator track lag. Other glitches, such as the Z meter not filling when certain attacks are executed, have also been addressed.

The patch is currently available and can be downloaded on any version of the game. The full list of changes and improvements can be viewed down below.

Modes

Arcade Mode

. Fixed an issue where finish bonus values aren’t correct when finishing with certain moves.

Training Mode

. Fixed an issue where the recorded inputs are not displayed properly when using horizontal inputs when using one or two members in the opponent team

. Fixed an issue where the inputs of Repeated Attack option gets reversed after performing Ginyu’s Body Change to either the 2nd or the 3rd character in practice.

Gameplay

Android 18

. Fixed an issue where the latter explosive part of ‘Energy Wave’ sometimes misses even when the first part hits.

. Fixed an issue where the Dragon Rush doesn’t launch an opponent in a certain situation.

Zamasu Fused

. Fixed an issue where Zamasu’s position is slightly off when grabbed by Android 16’s Dynamite Driver.

Vegito (SSGSS)

. Fixed an issue where the effect of Vegito’s Omega Finishing Blow stays longer on the screen when connecting Vegito’s Omega Finishing Blow to Goku Black’s God Slicer Dance with Ultimate Z Change.

. The wind effect of Vegito’s Omega Finishing Blow partially remains when Ultimate Z changed into Goku Black right before the Omega Finishing Blow hits an opponent.

. Fixed an issue where an opponent floats in an invulnerable state when hitting the opponent and the opponent’s assist character at the same time with Vegito’s Crouching Special or Jump Special and canceling it.

. Fixed an issue where advance inputs aren’t available when hitting an opponent with Vegito’s Crouching Special or Jump Special.

Android 21

. Fixed an issue where the opponent doesn’t disappear with the star blink when launched with the ground Dragon Rush.

. Fixed an issue where Android 21’s Homing Energy Blast doesn’t change its target even after a Z Change.

. Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn’t reverse even when characters’ positions are switched.

Broly

. Fixed issues with the stage destruction scenes (colors, glitches) when performing Broly’s Gigantic Meteor (R2/RT version) and Z Change before an opponent is K.O.’ed.

. Fixed an issue where the explosion effect of Broly’s Eraser Blow moves rapidly in horizontal direction when clashed in certain timing.

Goku (SSGSS)

. Fixed an issue where the camera movement is incorrect when launching an opponent with Goku (SSGSS)’s ariel Dragon Rush.

. Gohan (Adult)

. Fixed an issue where Jumping Light Attack whiffs when performed against Goku Black right after Dragon Rush.

Beerus

. Fixed an issue where an opponent’s Ki gauge increases more when K.O.’ed with God of Destruction’s Judgement and the special cutscene.

. Fixed an issue where the Ki gauge increases when the heavy version of the Sphere of Destruction hits an opponent.

Piccolo

. Fixed an issue where Piccolo’s Z Assist doesn’t fire the Homing Energy Blast when performed while Majin Buu’s Fat Throw is hitting an opponent.

. Fixed an issue where Piccolo’s Z Assist doesn’t fire the Homing Energy Blast when performed while Android 16’s grabbing an opponent with Flying Powerbomb.

. Fixed an issue where Piccolo’s Homing Energy Blast doesn’t change its target even after a Z Change.

. Fixed an issue where the direction Homing Energy Blast pushes back an opponent doesn’t reverse even when characters’ positions are switched.

Goku Black

. Fixed an issue where some of Goku Black’s mirror images are partially displayed off screen when performing The Work of a God at very high position.

Trunks

. Fixed an issue where Trunks’ animation becomes strange when hitting an opponent with Shining Slash after K.O. or Time Up.

Majin Buu

. Fixed an issue where the size of the wrapping effect of Majin Buu’s Fat Slow is based on the first character when hitting an opponent at an instant when Z Change is performed.

Other Gameplay Changes

Live Commentary

. Fixed an issue where live commentary is played too early when Beerus grabs his opponent with his Meteor attack.

Fixed an issue where an audio comment related to Beers vs. Zamasu is played while Goku Black is played (I-I don’t believe this! Seams has vanished!)

Background

. Fixed an issue where all the buildings in the background collapse simultaneously when Z reflecting energy balls after performing the following moves: Majin Buu’s ‘Now Buu really… hate you!’, Android 16’s Hell Flash Maximum Output and Last Resort, Android 21’s Excellent Full Course and Sweet Tooth.

Voices

. Fixed an issue where voices were not played correctly when performing Dragon Rush (Forced Switch) and then Dragon Rush again right after.

Z Change

. Fixed an issue when pressing Forward + Attack button + Assist button simultaneously to Z Change while jumping.

. Fixed an issue where a character doesn’t immediately leave the screen when performing a Z Change while the character is in the transitioning frame to a jump motion.

Ultimate Z Change

. When finishing an opponent with Ultimate Z Change using the Meteor attacks listed below, the assist gauge becomes unavailable for a certain period of time at the start of the next round:

– Android 21’s Sweet Tooth

– Majin Buu’s Turn Into Candy!

– Beerus’ God of Destruction’s Judgement when the special K.O.’s cutscene is triggered against Goku Black and Zamasu (Fused)

Assist

. Fixed an issue where assist characters leave the screen without taking the K.O. motion when defeated by Jump Heavy Attack.

Ki Gauge

. Fixed an issue where the Ki Gauge stops increasing when hitting the opponent with something like trap type projectiles while a player character is performing the press-and-hold vanish move in Sparking! state.

Dragon Ball FighterZ is currently available for PlayStation 4, Xbox One and PC, with a Nintendo Switch port of the game slated for release sometime in 2018. For more on the game, check out the character trailer for the game’s most recent additions Vegito Blue and Zamasu Fused.


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Keenan McCall
Keenan has been a nerd from an early age, watching anime and playing games for as long as I can remember. Since obtaining a bachelor's degree in journalism back in 2017, he has written thousands of articles covering gaming, animation, and entertainment topics galore.