Max: The Curse of Brotherhood Gets Physical Switch Release This Spring

Ah, brotherly love.

Max: The Curse of Brotherhood is heading to Switch, and it’s getting a physical release on Mar. 23. This follows the digital edition that just came to the console last December, so if you already picked up a copy, you can now opt to dump that SD card and have an actual cartridge for your collection.

Recommended Videos

The game follows a young boy named Max who comes home to find his little brother has gotten into his toy box again, so he wishes him away with a simple search of how you can make your brother disappear. So Felix does, and Max has to mount a rescue mission to save him. Using a Magic Marker, Max has to navigate the bizarre land of Anotherworld to bring Felix back home safe. Max: The Curse of Brotherhood is a real hoot, especially if you haven’t played it before.

There’s a new trailer for the physical version, and you can check it out below. So much brotherly love to go around, don’t you think?

CHECK OUT MORE


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Dead By Daylight Players Predicted Chaos Shuffle Modifier
Read Article Warbands Are Coming to World of Warcraft: The War Within, Making Progression Easier
Image Source: Blizzard via Twinfinite
Read Article WoW Developers on How They’re Going the Extra Mile With Dynamic Flight in The War Within
Image Source: Blizzard
Related Content
Read Article Dead By Daylight Players Predicted Chaos Shuffle Modifier
Read Article Warbands Are Coming to World of Warcraft: The War Within, Making Progression Easier
Image Source: Blizzard via Twinfinite
Read Article WoW Developers on How They’re Going the Extra Mile With Dynamic Flight in The War Within
Image Source: Blizzard
Author
Brittany Vincent
Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.