Call of Duty returns once again, like the sun rises in the east and sets in the west. Infinite Warfare seeks to take the series to new heights. You know: space. And with the whirling of bullets that pass your head as you die, revive, shoot, die again as the cycle continues, it’s safe to say that this is still the Call of Duty fans have come to know and love.
With Infinite Warfare, the established norm of choosing classes of sorts (in this one, they’re called Rigs) that suit your play style is prevalent once more. Are you more of a long-ranged combatant? Do you love getting up in people’s faces? Well, each Rig will have ultimate attacks that compliment this, while your loadout tops it all off with the kind of weaponry you’ll use when you’re not hitting L1 and R1. That’s what you’ll be pressing whenever the meter on the lower right fills and lets you know your ultimate is ready for use.
Depending on the Rig you chose, the effects are all unique. Each soldier has two to choose from before you start in the game, and among the most notable are the one that can form black holes that suck up everyone around until they die, the one that allows you to become a crawling (think Gollum) death robot with the ability to kill your foes with one slash, and the pistol that incinerates your enemies and blows them right up with ease. And that’s only three of them. I didn’t even mention the shield that turns you into an unstoppable bull, or the scattershot that will make certain you hit your marks. There you go, two more. That’s what Infinite Warfare’s multiplayer brings to the table that I noticed most of all: variety. There are six Rigs (Warfighter, Merc, Synaptic, FTL, Stryker, and Phantom), with all the loadout customization your heart desires, different traits (that are either abilities that recharge, enhancements, or persistent once you activate them), and the ability to make weapons your own with skins and designs. And while I didn’t get the chance to check this out, as you level up your Rig, you can change their body or heads for even more customization.
By the way, as I mentioned it briefly above, yes, running around like a crazy robot gorilla, slashing soldiers, was a definite “this is awesome” moment.
You have what you’re used to from Call of Duty: bolting down lanes to your death, respawn back into the fray quickly, the loadouts, the medals, the killstreaks… but Infinite Warfare adds in this new science-fiction flavor that hopefully freshens the series up. Even certain grenades will explode into gorgeous flames that will swallow you up as you marvel at how much time it must have taken a designer to get that fire just right. They’re not just normal grenades, they need to suit this new, futuristic take on the franchise.
The reality is, though, if you’ve been against Call of Duty or you’re sick of it altogether, then Infinite Warfare’s multiplayer won’t really change your mind. If what you need is completely new, well, then this wouldn’t be Call of Duty.
But the fast-paced shooter hasn’t captivated the fanbase it has by not evolving, and Infinite Warfare’s multiplayer certainly feels like steps in the right direction. The beautiful maps, too, breathe life into the game and allow unique ways to utilize the wall-running and jetpack hovering mobility that has become expected from the series. Find a wall that goes around and allows you to flank your enemies? Run on it! Run all the way to victory.
So if you’ve been a fan of the series’ multiplayer, I’m pleased to inform you that the time I spent playing Domination across two beautifully designed maps did not disappoint in the slightest. Your favorite twitch FPS has returned with plenty of tricks to keep you engaged.