With Street Fighter V missing its original sales goal of two million units, Capcom has decided to change their process and allow games more time in development to ensure top quality. According to a financial results briefing from the Chairman and CEO of Capcom, Kenzo Tsujimoto, Street Fighter V, “needed more polish, such as the lack of content and server issues at launch.” He went on to say, “Accordingly, we feel it’s better to give a little more time to development than before, and have made slight adjustments to our portfolio. Profits may take one or two years longer to stack up than initially expected, however we will be firmly strengthening our brands.”
This will undoubtedly be a welcome change as Street Fighter V’s unsatisfying story mode, massive network instability, and overall lack of content left many players spurned and uninterested. It does however, sound as though Capcom may finally be learning from their mistakes. And even with Street Fighter V’s disappointing sales, Tsujimoto still expects high profits in the long run with “growth in excess of 10%.”
The briefing continued to say that Monster Hunter Online is “making progress” and that “monthly net sales are in-line with expectations, and we believe that this title will begin contributing to our company from here out.” Another very interesting bit is that Tsujimoto believes “there are the potential positive contributions from growth in the VR market and eSports business.” We already know Capcom has plunged headfirst into the eSports scene with the Capcom Pro Tour and has assigned an internal team on the Resident Evil IP to work on a new VR game, Resident Evil: Bio Terror. However, mentioning it here is very interesting indeed. Only time will tell if Capcom sticks to their guns and avoids another Street Fighter V fiasco, but this is certainly a step in the right direction that hopefully leads to better quality products in the future.
Do you think Capcom can make up for Street Fighter V’s problems? Leave a comment below and let us know!
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