Shin Megami Tensei V was officially announced as a Nintendo Switch exclusive yesterday, and now little tidbits about the game are beginning to surface. Spearheaded by Kazuyuki Yamai, he has just shared some new information about the project in the Weekly Famitsu. Some highlights from the interview include the game’s overall theme and why they decided to pursue development on the Nintendo Switch.
Firstly, the game aims to reexamine the “characteristics of the era” in a sense that many people, both at home or abroad, often suffer anxiety and fears of getting old, terrorists and nuclear attacks, or even finding jobs. Yamai mentioned that they want to make Shin Megami Tensei V “sympathize” with the modern times.
He also mentioned the keyword “Shekinah Glory” which translates to “miracle of God.” The keyword appears in the teaser, and the producer wants fans to really think about them so that they’ll have a better understanding of it once they play the game.
Development-wise, this will be the first time Atlus makes a game using Unreal Engine 4. That said, the game development environment has drastically changed, allowing developers to check what they made straight on the game screen. Yamai claimed that the game engine will allow them to cut a lot of time working on ideas and trial-and-error.
Similarly, the producer mentioned that Atlus chose to develop Shin Megami Tensei V on the Nintendo Switch because it plays high-definition quality games alongside its nifty portability. Because of this, he wants players to enjoy the game on-the-go as they would on the big screen.
As for the gameplay, Yamai stated that core mechanics, like demon fusion, will still be in the upcoming title. However, they are also considering other elements that they can incorporate into the game. In spite of this, Yamai can’t give Shin Megami Tensei V solid release date at this point in development.