Star Citizen Reveals New Studio to Create Planets & Gets Trailer as Crowdfunding Passes $323 Million

Star Citizen

Today Cloud Imperium Games and Turbulent had a couple of relevant reveals related to the growing space simulator Star Citizen.

First of all, the new hall dedicated to Musashi Industrial and Starflight Concern (A.K.A. MISC) has been opened at the Intergalactic Aerospace Expo in New Babbage.

To accompany the event, a new trailer starring Jeremy Clarkson parody Jax McCleary has been revealed, focusing on the manufacturer’s racing line of ships.

The second relevant piece of news comes via a press release from Cloud Imperium’s partner developer Turbulent.

The company opened a brand new studio in Montreal, Canada, which will be directed by CTO and co-founder Benoit Beausejour, producer Guillaume Voghel, art director Pierre-Luc Boulais and lead game designer Louis Rousseau.

The studio will join the already large developer force workingon Star Citizen to develop new tools, enhance and expand the development pipeline, create new locations and features, and “build entire new star systems for Star Citizen, which will make their way into the Star Citizen universe on an ongoing basis.”

The goal is to grow the studio to 100 developers over the next three years.

The press release included a comment from Benoit Beausejour:

“I am extremely proud to officially announce the creation of a Star Citizen development team in Montreal at Turbulent. Montreal has an amazing talent pool of developers and a rich video game history, and we couldn’t be happier to add the very best local talent to work with the CIG family on the focused goal of building worlds for this unprecedented persistent universe.”

Cloud Imperium Games co-founder and chief development officer Erin Roberts also provided a statement.

“Over the years, Turbulent has proven themselves to be an extremely reliable and creative partner. We entered into a partnership with Benoit and the team at Turbulent eight years ago, first to help us develop our web presence and then our publishing and platform capabilities. Their hard work and efforts have been integral to our success.

It’s a natural progression of our close relationship that we have now asked them to build out a dedicated content team from Montreal’s finest developers to help us create entire new star systems for the Star Citizen Persistent Universe. I couldn’t be happier to welcome Guillaume, Pierre-Luc, and Louis to the CIG and Star Citizen team.”

In other Star Citizen news, the crowdfunding total is currently at $323,669,295 at the moment of this writing, having passed $323 million today.

The number of registered accounts is also well over 2.8 million (currently at

As usual, you should keep in mind that it’s known that not all of them are paying players. The number includes free accounts created for a variety of reasons, including Free Fly events like the one going on right now.

If you want to learn more, we recently got a sizable update on the progress of the single-player campaign Squadron 42 and a really lovely cinematic trailer.

For the sake of full disclosure, the author of this article has been a Star Citizen backer since the original Kickstarter campaign several years ago, so you should keep that in mind while reading.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.