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Sega Boosts Fiscal Year Sales & Profit Forecast Thanks to Strong Performance of Its Games

Sega released its financial results for the first nine months of the fiscal year, related to the period between April and December, 2020.

Sega released its financial results for the first nine months of the fiscal year, related to the period between April and December, 2020.

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We learn that for the company as a whole, net sales were 210,177 million yen (down 25.2% year-on-year) and operating income was 13,527 million yen (down 51.8% year-on-year).

That being said, the Entertainment Contents division (which includes games) recorded 167,603 million in sales (down 10% year-on-year) and ordinary income was 33,196 million yen, (up 106.8% year-on-year).

On top of that, Sega increased its full-year forecast for both sales and profits, driven by the strong performance of the consumer area of the business (IE: video games).

For the rest of the fiscal year (until March) Sega predicts that the consumer area of the business will continue its strong performance.

Among full games, it’s notable that repeat sales (older games) were strong, while for free to play games, new titles performed well and existing ones performed steadily.

Below you can check out more relevant slides, including sales during this fiscal year of major franchises.

If you’d like to compare, you can check out the results from the previous quarter, released in November.

It’s worth mentioning that Sega will soon restructure under the guidance of Haruki Satomi, who will become CEO taking the seat of his father, Hajime Satomi.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.