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For Honor Closed Alpha

For Honor Closed Alpha was Ubisoft’s “Largest to Date”

GLORY!
This article is over 8 years old and may contain outdated information

Hot off the heels of the closed alpha for For Honor last weekend, Ubisoft has revealed some insightful statistics about the four day event, in which invited players could test out the multiplayer portion of the company’s brand new, hack-and-slash IP.

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In a press release, Ubisoft stated that this was its “largest closed alpha for any title to date”, with hundreds of thousands of players checking into the game for an average playtime of 4 hours and 38 minutes, more than a third of whom played for at least three of the four days that the servers were live.

The video game company also proudly acknowledged that “there were approximately 5,577,000 executions and 89,603,900 warriors defeated during the closed alpha. That’s an average of 16 executions and 259 warriors defeated every second.” 

Additionally, For Honor was in the top ten most watched titles on Twitch for all four days of the alpha, and at one point was even at 2nd in the list, beating World of Warcraft and Dota 2 to the cut.

If you didn’t manage to get into the closed alpha, don’t worry, as the team plan to hold an open beta sometime before the full game releases in February of next year.

In fact, according to Ubisoft, demand to participate in the upcoming beta is now apparently 40% higher than any of their previous titles.

For more For Honor news, stick around with Twinfinite.

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Author
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Alex Avard
Alex was a freelance writer for Twinfinite in 2016 who focused on covering all sorts of video game news. He is a British geek with an unhealthy appetite for video games, movies and politics. As such, you can expect to find plenty of sarcasm, pretentiousness and acerbic wit layered throughout his writing. He also finds it kind of awkward to refer to himself in the third person like this.