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Maglam Lord

Maglam Lord for PS4 & Nintendo Switch Gets New Screenshots Showing Characters & Weapons

Today D3 Publisher revealed a new batch of screenshots of its upcoming JRPG Maglam Lord for PS4 and Nintendo Switch.

Today D3 Publisher revealed a new batch of screenshots of its upcoming JRPG Maglam Lord.

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We learn that when the demon lord (the protagonist of the game, who can be male or female) discovers that they can regain their power by defeating demons, they also find themselves with an issue.

They cannot fight in their current state, and their allies are either weak or inadequate. The only way is to turn into a weapon and let strong people wield them.

Among those are the hero siblings Daris and Sharm, the mechanical doll Mauve, the “Assault Adventure Beastgirl” Juliet, the saint Aklao,

We also learn about the DG gauge, which fills during battles. Once it’s full, the demon lord can temporarily regain their powers and rampage on the battlefield for a while.

Lastly, we take a look at the “Deco” feature, which lets you customize the look of a weapon, also adding attributes and special effects.

You can check out all the images below.

Maglam Lord is developed by Summon Night 5 studio Felistella, while the scenario and the world view are by Summon Night series writer Kei Miyakozuki.

The character design and illustration are by lack, who is known for having worked on Fate/Grand Order (for instance, the art for Izou Okada).

The soundtrack is by Puresound, which worked on the Summon Night and Metal Max series.

The main theme is by Chiaki Fujita of Sing Like Talking, who previously worked on the theme of Summon Night 2.

If you want to see more about Maglam Lord, you can also check out the first screenshotsthe first trailerthe first gameplay, more screenshots, and the opening cutscene.

It’ll release in Japan on March 18 for PS4 and Switch.

A western launch has not been announced just yet. Hopefully, we’ll hear more about it from D3 publisher soon.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.