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Left Alive

Left Alive’s Motion and Performance Capture Showcased by Square Enix

This article is over 5 years old and may contain outdated information

Square Enix took to the official Twitter account of its upcoming game Left Alive to showcase the motion and performance capture done for the game.

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We get to see how facial expressions are captured while at the same time as motion capture via a performance capture rig. Props are also used to reproduce the scenes.

The second tweet showcases a video of the motion capture stunts themselves. Various sets of diverse sizes were prepared with environment props similar to the situation being reproduced, with the mention that the team is grateful for the physical prowess of the actors involved.

This is quite interesting, especially considering that when I first saw the game at Gamescom the facial animation appeared a bit rough. They have improved considerably in following reveals, which means that Square Enix has put quite a bit of work into polishing them.

Left Alive will release in Japan on Feb. 28, 2019, for PS4 and PC, and it’ll come west on March 5 for the same platforms.

You can also watch the most recent gameplay trailer,  some more footage, alongside a gallery with many screenshots and additional information, and some artwork released a few days ago.

 


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.