Microsoft Flight Simulator Airbus A350

Microsoft Flight Simulator Freeware Airbus A350 Gets Impressive Dev Update Video; F-4 Phantom II Gets New Screenshots; Oshawa Executive Airport Released

ay third-party developers had juicy news to share about upcoming Microsoft Flight Simulator add-ons and an airport release.

Today third-party developers had juicy news to share about upcoming Microsoft Flight Simulator add-ons and an airport release.

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We start with the Airbus A350-1000 in development at Digital Flight Dynamics.

We get to take a look at new work-in-progress renders of both the flight deck and the exterior, on top of the aircraft within the actual simulator, and it’s quite impressive.

At the moment, we still don’t have a release date for this project which will be freeware and open source.

If you’d like to follow the project, you can find the developers on their own Discord server.

Next is a development update with plenty of screenshots of the F-4J Phantom II by DC Designs.

“This week has been spent going through the laborious process of applying countless billions of rivets and panel lines to the F4 Phantom, along with a brand-new coat of PBR materials. I have used the same method as that used on the Harrier, with rivets and panel lines on the actual textures, which are 4K each ( nose, fuselage, wings and tail ). Having completed most of the work, it paves the way for the weathering and grime layers ( and Phantoms were usually quite grubby airplanes, always streaked with oil and dirt ). This method provides good resolution, but also good performance – the MSFS game engine prefers mesh to resolution, so I don’t want to go to 8K resolution and have people’s sim’s stuttering. Doing things this way also leaves the door open to replacing the lines and rivets with decals if that is required / preferred by users. You really can’t tell the difference unless the camera is literally inches from the airframe, so it may not matter to most users.

The nose section and some areas of the tail have been split off as separate components, allowing me to re-build them in different shapes for the different Phantom variants that will be included ( F4-J, F4E, F4-K and FGR2 ). The biggest challenge is the oleo gear animation. On the Phantom, the oleo gear extended upwards, providing more lift under the wings for carrier launches. This will be achieved solely with animations, requiring every last component to be “parented” to a single node located centrally between the main wheels. When engaged, the Phantom will then tilt back and the oleo gear will extend in the correct way. The F4-K will extend even further, as per real life, for launches from smaller UK carriers.”

Last, but not least, Roman Design released Oshawa Executive Airport (CYOO) in Canada.

It can be purchased at the developer’s own store for $19.99, and this is what you can expect.

  • Custom high-resolution PBR materials
  • Over 50 hand-crafted airport buildings meticulously modeled for full immersion
  • NAV Canada ATC Tower with interior modelling
  • 4 Open hangars with interior modeling and starting spots. Select “W Parking 1” to spawn inside a large hangar suitable for business aviation and larger GA aircraft, or select “E Parking 1/2/3” to start in one of the smaller GA hangars
  • Handcrafted Runways with custom authentic Canadian striped markings and true to life (and charts) lighting – they now look like a Canadian runway should look
  • Custom taxiways with fully authentic custom ground markings true to life and charts
  • Custom taxiway night lighting
  • Custom taxiway signs true to life
  • Custom aprons with ground markings and wear and tear
  • Custom runway lighting true to life and charts
  • Parallax windows on most buildings with reflective glass and night lighting, based on custom 3D room interior renderings
  • Multiple signs with emulated fluorescent night backlighting, 3D modelled letter-shaped signs, and other custom signage throughout the airport
  • Custom night lighting throughout the airport, hangar exterior and interior lights
  • Hundreds of objects placed throughout the scenery to create an immersive experience
  • Animated flags that respond to wind direction
  • Full perimeter fence around the airport, including gates with signage

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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.