No Man's Sky, Update 3.87

No Man’s Sky’s Update 3.87 is Coming “Soon”; Fixes Issues From the Latest Outlaws Expansion

Hello Games announced that it’s working on a new No Man’s Sky patch to help fix some of the issues that have arisen following the launch of its latest Outlaws expansion.

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Said expansion was free and arrived last week adding a bunch of new content like new ship types, improved space combat, smuggling, the ability to own up to 9 ships, in-atmosphere combat, bigger cargo holds, recruitable fighter squadrons, and much more. You can check out a trailer outlining the new additions here.

Unfortunately, when you add new content to games, especially to universe-spanning behemoths like No Man’s Sky, new problems can occasionally arise, which is exactly what this new Update 3.87 is targeted at.

Patch 3.87 will apparently “be live on all platforms soon.”

Here’s a full rundown of the what to expect from Update 3.87:

Bug fixes

– Fixed a number of issues that prevented pirates from attacking planetary buildings with the correct behaviours.

– Fixed a general issue that caused pirates to attack planetary buildings too frequently.

– Pirates will no longer attack players who are underground, underwater, or in their own base.

– Pirates no longer attack planets in low conflict systems.

– Fixed an issue that could cause the pirate raid warning message to display when there was no pirate attack incoming.

– Fixed an issue that caused pirates to deal too much damage when shooting at the player on the ground, and for the player to receive ship-related warning messages when hit.

– Fixed an issue that caused pirate raid markers to fail to clear from buildings when the raid ends.

– Fixed an issue that caused smuggling items to sell at an incorrect markup in regulated stations.

– Reduced the effectiveness of the Positron Ejector against starship shields.

– Hauler starships can now upgrade their cargo inventory to a greater capacity than other ships.

– Fixed an issue that could cause items in the ship cargo inventory to be incorrectly cleaned up when sold.

– Fixed an issue that caused repair kits to be too expensive when purchased with tainted metal.

– Fixed a number of glitches and other visual issues with player capes.

– Fixed an issue that caused squadron ship engines to be very loud while flying in formation.

– Fixed an issue that caused the solar ship engine vents to constantly flap open and closed in the inventory menu.

– Fixed an issue that could cause the camera to be out of focus when repairing or installing ship technologies while onboard the ship.

– Fixed a number of instances of missing audio effects.

– Fixed an issue that caused the starship utility menu to open on the wrong option.

– Improved the appearance of freighter fleet warp-ins.

– Fixed a collision issue with the wings of Solar class starships.

– Trader ships now use the red hostile target arrow on the starship HUD if they are attacking the player.

– Fixed a crash related to pirate spawning.

– Fixed a crash related to the player frigate fleet.

– Fixed a texture streaming memory leak.

– Fixed an issue that could cause screen flashes in space at low framerates.

To read the full blog post from the UK-based studio, you can go ahead and click through here.

No Man’s Sky is out now for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.


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Dylan is a Senior Writer at Twinfinite and has been with the site for over two years, and in the games media industry for over a decade. He typically covers horror, RPGs, shooters, Roblox, indie titles and movies, and loves reading, pizza and skateboarding; ideally, at the same time. He has a degree in English Literature from Aberystwyth University, Wales. He thinks FTL may be the most perfect game ever created.