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Final Fantasy XIV

Final Fantasy XVI Will Get Next Big Reveal in Spring 2022 As COVID-19 Delayed Development

Today Square Enix issued an announcement explaining that the next round of information about Final Fantasy XVI will come later than expected.

Today Square Enix issued an announcement explaining that the next round of information about Final Fantasy XVI will come later than expected.

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The message, signed by producer Naoki Yoshida himself, explains that the plan to provide new details in 2021 was hindered by the COVID-19 pandemic which delayed development by almost half a year.

The pandemic forced Square Enix to decentralize the workforce, leading to delays and in extreme cases even cancellations of the delivery of assets from outsourcing partners.

Much of 2021 has been spent addressing the situation, and Yoshida-san hopes that the impact of the pandemic will be minimum in 2022.

The development team is focused on improving the quality of the graphics, refining the combat mechanics, fleshing out individual battles, putting the finishing touches on cutscenes, and optimizing the overall visuals. They want to be as hands-on with the game as possible in order to polish it fully.

As a consequence, Yoshida-san expects to have the next big reveal in spring 2022.

You can read the full announcement below.

https://twitter.com/finalfantasyxvi/status/1475335618905669635

Final Fantasy XVI will release for PS5 and PC. No release window has been shared, and the PS5 console exclusivity has been explicitly described as temporary.

You can also read the first comments from producer Naoki Yoshida and director Hiroshi Takai and check out the latest reveal.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.