Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
brawl stars

Brawl Stars Becomes Supercell’s Fourth Game to Exceed $1 Billion in Revenue

Finish mobile gaming company Supercell has dominated the platform for years ever since Clash of Clans burst onto the scene in 2012. Since then, its produced spin-off Clash Royale, and farming simulator Hay Day, which have impressed in equal measure. Now, a fourth marquee title has exceeded the $1 billion revenue milestone in Brawl Stars.

Recommended Videos

That’s according to Sensor Tower Intelligence’s estimates, which highlights that Brawl Stars has been Supercell’s fastest-growing title by revenue, with player spending increasing by 27.5 percent year-over-year. Much of its success is owed to the game’s successful 2020 launch in China where it has already accumulated $100 million.

Indeed, Sensor Tower explains that Brawl Star’s June 2020 release on China’s App Store “sparked the title’s best-ever month for player spending, racking up $89.4 million, an increase of 90 percent from the month prior, with the Chinese market accounting for $47 million, or 52.6 percent of the total.”

Of the total 265 million downloads since its launch, Google Play accounts for 196.5 million downloads, while the App Store accounts for 68.4 million.

Supporting commentary from Sensor Tower alludes to a major slow of revenue growth now that the Chinese honeymoon period is over, and that it will be interesting to see what sort of long-term plan is put in place to sustain the game within the region moving forward.

In other reports from Sensor Tower also related to both China and mobile gaming, the market intelligence firm last year estimated that Genshin Impact earned a whopping $250 million in its first month.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Alex Gibson
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action
twitter