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Nintendo Announces Massive YoY Growth as Animal Crossing: New Horizon Ships 22.4 Million Copies

Today  Nintendo announced its quarterly financial results for the first quarter of the fiscal year, related to the period between April 1 and June 30.
This article is over 4 years old and may contain outdated information

Today  Nintendo announced its quarterly financial results for the first quarter of the fiscal year, related to the period between April 1 and June 30.

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In the table below you can find the relevant figures, which are nothing short of impressive.

Net sales doubled, growing 108.1% year-on-year, while operating income more than quintupled, growing 427.7% year-on-year.

The press release also included an explanation for the massive growth mentioned above.

We learn that Xenoblade Chronicles Definitive Edition shipped 1.32 million units. Clubhouse Games: 51 Worldwide Classics shipped 1.03 million units.

Animal Crossing: New Horizons proves to be the king of the quarter shipping 10.63 million units, with lifetime shipments reaching 22.4 million units.

During the first quarter of this period (April through June 2020), for Nintendo Switch, sales started out strong, with sales of Xenoblade Chronicles Definitive Edition, released in May, reaching 1.32 million units, and Clubhouse Games: 51 Worldwide Classics, released in June, selling 1.03 million units. Titles released in previous fiscal years have also continued to sell well, with Animal Crossing: New Horizons at the top of the list with sales of 10.63 million units (for cumulative sales of 22.40 million units).

Sales of this title continue to be strong with no loss of momentum, contributing greatly to the overall growth in software sales. In addition, sales of titles from other software publishers continued to grow steadily, bringing the total number of million-seller titles during this period to nine, including titles from other software publishers. COVID-19 created some difficulties in procuring the parts required for manufacturing Nintendo Switch consoles, but the overall production situation has almost recovered.

As a result of these factors, hardware and software sales both rose on a year-on-year basis, with hardware sales reaching 5.68 million units (166.6% increase on a year-on-year basis), and software sales reaching 50.43 million units (123.0% increase on a yearon-year basis).

Turning to our digital business for dedicated video game platforms, sales increased as a result of the good momentum of downloadable versions of packaged software for Nintendo Switch, and also the popularity of The Isle of Armor, released on June 17 as part of Pokémon Sword Expansion Pass and Pokémon Shield Expansion Pass, the first-ever add-on content for the Pokémon series.

Download-only software and Nintendo Switch Online also sold well, with digital sales reaching 101.0 billion yen (229.9% increase
on a year-on-year basis).

For the mobile business, many consumers continue to enjoy applications that were released in previous fiscal years, and our mobile,
IP related income reached 13.2 billion yen (32.7% increase on a year-on-year basis).

Total sales reached 358.1 billion yen, with overseas sales of 273.0 billion yen accounting for 76.3% of the total. Operating profit came to 144.7 billion yen, ordinary profit was 150.3 billion yen, and net profit attributable to owners of parent totaled 106.4 billion yen for this quarter.

Further shipments data updates include Mario Kart 8 Deluxe at 26.74 million, Super Smash Bros. Ultimate at 19.99 million, The Legend of Zelda:
Breath of the Wild at 18.60 million, and Pokemon Sword & Shield at 18.22 million.

If you want to learn more, you can read our article providing an update on Nintendo Switch shipments.

You can also check out the previous update that was released in May and was related to the fiscal quarter ended on March 31, 2020.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.