Deathloop – Arkane Discusses the Game in New Video: “Supercharged by the Power of PS5”

Today Bethesda Softworks is hosting Quakecon at Home and the good folks at Arkane Studios provided an update about the upcoming game Deathloop.
Deathloop

Today Bethesda Softworks is hosting Quakecon at Home and the good folks at Arkane Lyon provided an update about the upcoming game Deathloop.

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In a new video, we hear from game director Dinga Bakaba and art director Sébastien Mitton as they provide an extensive overview of what we can expect from the game. 

We also hear from Bakaba that the game is “supercharged by the power of PS5,” so we can expect a “feast for the senses.” 

This includes smooth framerates, 4K and HDR support, and use of the DualSense controller’s features like haptic feedback and adaptive triggers to immerse the player in the shooting gameplay.

The video also showcases beautiful concept art created for the game, which is great consider how stylish the art is.

Deathloop is coming later this year for PS5 and PC. We already know that the console exclusivity for PlayStation 5 is timed.

“Deathloop transports you to the mysterious island of Blackreef, where an eternal struggle between two extraordinary assassins will determine the island’s future. As Colt, you must find a way to put an end to the timeloop trapping the island in an endless cycle, all while being hunted by the island’s inhabitants. Using your powerful weapons and abilities, you’ll need to take out 8 key targets across the stunning, yet chaotic, island before the day resets in order break the loop once and for all. But lurking in the shadows is rival assassin Julianna whose sole mission is to take Colt out and keep the loop going. Learn from each cycle, try new paths and approaches, and break the loop.

Each new loop in Deathloop is an opportunity to learn from the past and adapt. Finding clues and uncovering hints is key to taking out targets before the day resets. Discover relationships, learn schedules, and do whatever must be done to gain the necessary knowledge. Players will apply what they’ve learned in previous loops to try different paths, choose to sneak or attack, and devise other new strategies to eventually reach their targets. If at first you don’t succeed… die, die again.”

It was revealed last year at Bethesda’s E3 conference, and you can also check out the first gameplay, alongside an official description below.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.