Mecha Knights: Nightmare Gets Plenty of WIP Gameplay Videos Showing Features and Development Progress

Mecha Knights: Nightmare solo developer Damian Kubiak recently posted quite a few videos showcasing plenty of progress made on the game. 
Mecha Knights

Mecha Knights: Nightmare solo developer Damian Kubiak recently posted quite a few videos showcasing plenty of progress made on the game. 

Recommended Videos

We get to see shoulder-mounted automated turrets and rocket launchers, work done on a new level, improvements made to movement and boosting, voiced dialogue, a skill bar, and the campaign map. 

You can check everything out below in the order in which each tweet was posted, to give you a good idea of how quickly this game is progressing, which is very impressive considering that it’s made by a one-man-team. 

Set in 2049, Mecha Knights: Nightmare depicts a scenario in which monsters of unknown origin have appeared on Earth, and they’re gradually pushing humanity to the brink of annihilation. 

Among the sources of inspiration, its creator cites Armored Core, Front Mission, Earth Defence Force, Resident Evil, Blue Gender, and Muv-Luv. Personally, I can say this makes the project even more promising. Anyone mentioning Muv-Luv and Blue Gender among their sources of inspiration has my attention. I’m quite sure reading the brief description above will prove familiar to the fans of said titles.

The release window listed on Steam is fall 2020. At the moment, no other platforms have been mentioned.

If you want to see more, you can enjoy the first development vlog,  the second, the third, and the fourth.


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Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.