Bloodstained: Ritual of the Night, the side-scrolling action-RPG directed by Koji Igarashi of Castlevania fame, has sold one million copies worldwide since its launch last year. Publisher 505 Games and developer ArtPlay today celebrated the milestone by outlining a new post-launch support roadmap, which revealed several major updates coming over the next 12 months.
As you’ll see in the below image, first up are two new modes called Boss Revenge Mode and Chroma Wheel. Both will roll out for PS4, Xbox One, and PC players later this month, June 23, while Nintendo Switch players will have to wait until a TBC date in July.
Here’s an overview of both modes and everything we know about what’s to come moving forward into Q3 and 4:
Boss Revenge Mode
Take control of one of four in-game bosses and use them to battle the heroes of Bloodstained!
The salon is back in business with more options than ever for character customization, including hair, clothing, and skin color. Switch up your look with a true color selector and eliminating pre-set options previously available.
Boss Revenge and Chroma Wheel will launch on PC, PlayStation 4 and Xbox One on Tuesday, June 23rd, and Nintendo Switch in July
VS Mode (Local/Online)
A tense survival mode where players compete by indirectly attacking each another.
Chaos Mode (Local/Online)
A specialized boss rush for 1 or 2 players. The mode includes randomized drops and special sub goals that will grant more equipment when completed. Collect the best, drop the rest as you build power to defeat all the bosses!
It’s Bloodstained 80s-style as Miriam faces off against a series of sub-bosses laid out across five harrowing stages and three difficulty levels.
Bloodstained’s 3rd playable character after Miriam and Zangetsu.
(It’s not Dominique)
Finally, director Koji Igarashi thanked Bloodstained fans for their support in a video message.
In related Bloodstained news, the game received an update last month that finally added Zangetsu as a proper playable character, as well as the brand new Randomizer mode that essentially turns the game into a rogue-like.
Twinfinite wrote about its mixed feelings on the new mode in a subsequent impressions piece.