Mecha Knights

Mecha Knights: Nightmare Shows New Weapons and Water Shader

Mecha Knights: Nightmare developer Damian Kubiak posted a couple of interesting assets of the upcoming game, showing new weapons, parts, and water shader.

Mecha Knights: Nightmare developer Damian Kubiak posted a couple of interesting assets of the upcoming game.

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We get to see some recently-added weapons and parts, showing just of wide and deep the mecha customization is in the game.

The other tweet includes a brief video showing the new water shader introduced with the move to the latest version of Unity.  

Set in 2049, Mecha Knights: Nightmare depicts a scenario in which monsters of unknown origin have appeared on Earth, and they’re gradually pushing humanity to the brink of annihilation. 

Among the sources of inspiration, its creator cites Armored Core, Front Mission, Earth Defence Force, Resident Evil, Blue Gender, and Muv-Luv. Personally, I can say this makes the project even more promising. Anyone mentioning Muv-Luv and Blue Gender among their sources of inspiration has my attention. I’m quite sure reading the brief description above will prove familiar to the fans of said titles.

The release window listed on Steam is fall 2020. At the moment, no other platforms have been mentioned.

If you want to see more, you can enjoy the first development vlog the second, the third, and the fourth.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.