Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
ghost of tsushima

Ghost of Tsushima Q&A Confirms No Karma System, Clarifies Arrow Knock-Back, & More

This article is over 5 years old and may contain outdated information

Ghost of Tsushima was one of 2020’s most anticipated games even before the excellent gameplay demonstration broadcasted during PlayStation’s State of Play last month. But now fans are really chomping at the bit, with even more questions about the game’s various mechanics and features.

Recommended Videos

To that end, Nate Fox and Jason Connell from developer Sucker Punch have joined PlayStation content communication manager Justin Massongill in a Q&A over on the PS Blog to answer the most burning of those questions.

Some of the key takeaways that stand out include the confirmation that there will be no karma system as there was in Sucker Punch’s acclaimed Infamous series. Regardless of how you play Jin –samurai or ghost–, his reputation amongst the locals will remain the same.

And for those who were disappointed with what they perceived as an over the top amount of knock-back when enemies were hit with arrows, fear not; the devs explain that there are two different arrow-shooting weapons and Jin was using the hard-hitting longbow here. He was also heavily upgraded in regards to his abilities. Not all arrow kills will send enemies flying in such fashion.

I encourage you to head over to the PS Blog and read the full interview, which details Ghost of Tsushima’s combat mechanics, side quest content, progression, difficulty, game-length and more.

If you missed it last week, Nate Fox and Jason Connell spoke during PlayStation’s BlogCast about Ghost of Tsushima’s minimalist HUD design, its photo-mode, and more.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Alex Gibson
Alex Gibson
Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action