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Outriders

Outriders for PS5, Xbox Series X, PS4, Xbox One, & PC Gets Spectacular New Videos & Lots of Details

Today Square Enix and People can Fly hosted a panel at PAX East focusing on the newly re-revealed cross-generation co-op RPG shooter Outriders.
This article is over 4 years old and may contain outdated information

Today Square Enix and People can Fly hosted a panel at PAX East focusing on the newly re-revealed cross-generation co-op RPG shooter Outriders.

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The developers in charge of storytelling including lead writer Joshua Rubin and lead narrative designer Szymon Barchan talked about the game, the story, and the process of creating the world of the game.

We also get to see some brand new footage showing the world and another focusing on the guns and their gameplay.

Below you can read a summary of what the developers shared.

  • The developers created about 200 years of lore for Outriders. In the game, you can find all that information.
  • Everything in the story is determined by cause and effect and you can see it in the environment and the people. 
  • The developers consulted with experts on how the colonization process would look like in a hundred years. For instance, everything of the colonization ship would be reused, including the engines.
  • When you first land on Enoch, it’s supposed to be inhabited, yet there is a signal coming from the other side of the planet. Anything more advanced than a lightbulb doesn’t work, and yet that keeps trasmitting. The only chance your team has is to find out what it is. 
  • The “anomaly” turns people into “Altered.” It manifests as a storm and radiates from inside the planet. It’s a complete mystery and hyperevolves the flora and fauna of the planet like a dog trying to shake off the fleas that humanity is. Some humans are transformed as well in unexpected ways. 
  • The powers given by the anomaly are grounded in the world. The three classes revealed so far (there is one more that has not been revealed), Trickster, Devastator, and Pyromancer, play differently depending on these powers. 
  • You can switch classes and even players playing together with the same classes may play in very different ways depending on the skills they use. There is a lot of synergy between these skills.
  • Players can really play in the style they prefer. You can be ranged, melee, or even a mix of both. 
  • You have so much power that you could probably play this shooter without actually shooting anyone but simply using your powers.
  • When you reach an area with your caravan of trucks you set up a camp with NPCs which works as a quest hub. Each level is different compared to the others, with different color palette, environments, mood, and more.
  • The trucks can be decorated and kitted up with trophies like heads of giant animals you kill.
  • You can revisit any area you have already been to, with new quests that unlock progressively. 
  • There is a world tier system. The level of the world is constantly growing with your own, so if you revisit an area at a higher level, it’s gonna be a very different experience.
  • If you’re just there for the story, you can play at level 1 the entire way. That being said, higher tier means better rewards.
  • Multiplayer is drop-in-drop-out at ant time. The story can be played fully in single-player or co-op changing at any time.
  • Gameplay is basically World War I-style trench warfare in a sci-fi environment. 
  • There is branching dialogue, but the developers wanted to tell a story that was important to them, so there is one big ending.
  • This is not a game-as-a-service. The whole game is in the box from the beginning to the end.
  • There are no loot boxes or microtransactions.
  • The game has three and a half hours of “really cinematic cinematics.” Yet, there’s plenty of environmental storytelling and interactions during gameplay to add to that.
  • While there is an ending, the developers hope that, if they’re lucky, this is the beginning of a big universe. 
  • The developers have attempted to find the right balance between gameplay and storytelling. Yet, this is a game, so gameplay comes first.
  • Rubin mentioned that a storyteller is “like the announcer at a strip club. People aren’t there for you.”
  • The game has you fight against “the Insurgents” (but actually they call themselves “the Exiles”). While they are terrifying, there is also empathy with them. They’re part of the remains of the colonial expedition like you. There are many shades of grey and things to discover about them.
  • The main characters will be customizable in terms of appearance and gender. They have different voice actors depending on who you play.

Outriders was originally revealed at E3 2019, and then went back under the radar until a few weeks ago, when it received a cinematic trailer. We saw a gameplay reveal and several related videos.

It will launch in the 2020 Holiday season for PlayStation 5, Xbox Series X, Xbox One, PlayStation 4, and PC via Steam.


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Author
Image of Giuseppe Nelva
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.