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CD Projekt Reveals Financial Results as Cyberpunk 2077 Enters “Final, Most Intensive Pre-Release Stage”

Today Cyberpunk 2077 developer CD Projekt released its results for the third quarter of 2019, related to the period between July 1 and September 30. 

Today Cyberpunk 2077 developer CD Projekt released its financial results for the third quarter of 2019, related to the period between July 1 and September 30.

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Below you can check out a table summarizing the relevant financial figures for the company.

As you can see, revenue increased year-on-year, while operating profit declined slightly, yet still remained firmly in the positive.

The press release included a breakdown of the major contributors to revenue.

The greatest contribution to the CD PROJEKT Capital Group’s revenues in the third quarter of 2019 was from Revenues from sales
of products, mostly comprising:

a) licensing royalties associated with continuing strong sales of The Witcher 3: Wild Hunt along with its expansion packs (Hearts of Stone and Blood and Wine) – sold separately as well as in the Game of the Year Edition bundle;

b) licensing royalties associated with digital distribution of  Thronebreaker: The Witcher Tales and in-game sales in GWENT: The
Witcher Card Game.

Another important contribution to revenues was from Revenues from sales of goods and materials, comprising mostly:

a) revenues from digital distribution of videogames licensed from external suppliers directly to end users, carried out by GOG.com;

b) revenues obtained by CD PROJEKT RED in association with sales of components of physical editions of the Studio’s own videogames (carrier media, boxes etc.) to external distributors, including in particular components of the physical edition of the collector’s edition of  Cyberpunk 2077, as well as The Witcher 3 for Nintendo Switch;

c) revenues from sales of tie-in products based on the Group’s franchises, carried out by CD PROJEKT RED in the framework of its online store at www.store.cdprojektred.com.

We also read the the bulk of the expenditures by the developers in the quarter is development costs including Cyberpunk 2077, that “has now entered its final, most intensive pre-release stage.”

This includes localization and soundtrack recording.

“In Q3 2019 the bulk of the Group’s consolidated Fixed assets was represented by Expenditures on development projects which aggregate the Group’s ongoing expenses on development of new videogames and technologies. The reported increase in this line item comes mainly from development of Cyberpunk 2077, which has now entered its final, most intensive pre-release stage.

More specifically, the main reason behind the reported increase involved expenses related to localization of Cyberpunk and recording of each soundtrack, as well as adapting The Witcher 3: Wild Hunt for Nintendo Switch.”

Development expenses in Q3 increased by 43 million Polish złoty year-on-year, reaching 333,124,000 Polish złoty.

The announcement also mentions that production of physical components of boxed editions of Cyberpunk 2077 has started.

Interestingly, during the third quarter of 2019, future period sales reported by GOG.com corresponding to preorders (mainly of Cyberpunk 2077)  increased by 4,032,000 Polish złoty.

We also read about the “intensive promotional campaign for Cyberpunk 2077” executed during the quarter.

“Cyberpunk 2077 – intensive promotional campaign

In the third quarter of 2019 the Company continued its far-reaching promotional activities related to Cyberpunk 2077, aiming to introduce as many players worldwide as possible to this new title and its in-game universe.

On 20-24 August the Company took part in Gamescom in Cologne – the largest such event on the European videogame market.

In a series of invitational presentations held for selected media and business partners CD PROJEKT RED representatives showcased nearly hourlong gameplay demos of Cyberpunk 2077.

These presentations attracted over 2 000 participants. In addition, in the public section of the fair, 25-minute gameplay trailers were attended by over 10,000 participants. Several days after the close of gamescom, on 30 August 2019, a 15-minute gameplay demo was released on Twitch.tv and Bilibili.com (Chinese streaming platform), featuring content unveiled at the fair, along with a discussion panel with Studio representatives. This stream was spectated live by nearly one million users.

As of the publication date of this statement, Cyberpunk 2077 has been showcased, among others, at Tokyo Game Show, Milan Games Week, Paris Games Week, Poznań Game Arena, Igromir (Moscow), Madrid Games Week, EGX London, PAX Australia, Zurich Game Show and Lucca Comics & Games.

On 19 August 2019 the Company announced that Cyberpunk 2077 would support Google Stadia – a cloud gaming service supporting a wide array of hardware platforms.

On 28 September 2019 at the International Festival of Comics and Games in Łódź, during a discussion panel devoted to the Polish language edition of Cyberpunk 2077, the Studio revealed the voice actors who play the main characters.

The male and female incarnations of V are voiced by Kamil Kula and Lidia Sadowa respectively, while Johnny Silverhand is voiced by Michał Żebrowski

Last, but not least we get to see a lovely illustration of the game, used at the cover for the report.

If you want to learn more about Cyberpunk 2077, you can marvel at the most recent gameplay, read additional comments from the developers, and enjoy some really high-definition character images.

You can read our recent interview with producer Richard Borzymowski, how character creation can impact the story, and every way V can kill someone.

A few months ago, we also got some comment from CD Projekt’s executives about the early pre-orders of the game and expectations for sales.

Cyberpunk 2077 is coming to PS4, Xbox One, and PC on April 16, 2020.


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Author
Giuseppe Nelva
Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.