Far Cry New Dawn Story Summary
Arriving at Prosperity
As the title suggests, we’re going to be diving deep into the story of Far Cry New Dawn, so if you’re trying to avoid spoilers, you should probably turn away now. You’ve been warned.
17 years after the events of Far Cry 5, Hope County, Montana is now a post-apocalyptic wasteland. Project at Eden’s Gate has been disbanded, and the people have been trying to scrape together a living after the nuclear fallout. However, a new group of bandits called the Highwaymen have taken control of the land. They’re led by the twins Mickey and Lou, and this marks the start of Far Cry New Dawn.
Together with a man named Thomas Rush, the player character (known as Cap) and a group of other volunteers have arrived at Hope County to help rebuild, but they’re quickly waylaid by the Highwaymen.
After meeting Mickey and Lou, Rush manages to rescue the player by pushing them down a waterfall and allowing them to escape. Rush himself gets caught by the Highwaymen.
Upon waking up, Cap meets Carmina Rye, and they make their way back to Prosperity, the last bastion standing against the Highwaymen. Together, they devise a plan to rescue Rush from the coal mines, and they also start rebuilding and upgrading the camp facilities and bringing together specialists.
Things don’t go as planned though, as the Highwaymen soon catch wind of what the group is up to. Mickey and Lou show up at Prosperity to threaten Cap, and warn them to stay out of their way, or they’ll make everyone believe that their help is a curse instead of a blessing.
After a particularly harsh attack on Prosperity, Carmina suggests that they turn to the cult New Eden for help against the Highwaymen. Kim Rye is reluctant at first, as she refuses to work with Joseph Seed, considering all the harm he had done to Hope County years ago. She relents, though, and Cap goes on ahead to find New Eden.